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Mech Hardpoint Rebalance Request


The6thMessenger

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Hi, I got an idea for mech rebalance. But I do not have MW5, can anyone do it for me?

 

This involves replacing the standard mech variant with new ones, and they are in mind supposed to give specific builds, as well as improve the quality of the enemy mechs encountered on the battlefield. These aren't complete, but these are just the things I thought of for the moment. It is mean to go with this: https://forums.nexusmods.com/index.php?/topic/8289273-weapon-rebalance-mod-request/

 

KING CRAB
- Upgrades: Endo-Steel
- Heatsinks: 15 Double
- Armor: 17t (Standard)
- Hardpoints: 2B x 5-Slot, 4E x 1-Slot, 4M x 1-Slot
- Armament: 4x AC5-BF (4t Ammo) + 3x ML + 3x SRM4-ST (2t ammo)
The KGC-000R is a long-range upgrade for the King-Crab, built upon an endosteel frame with 17 tons of standard ammo, it is equipped with a quartet of Defiance-Industries Autocannon 5 with t tons of ammunition, not only it allows fire a respectable amount of distance but also volume and duration; for close-range support it has a three Exostar Medium Lasers and three Holly SRM4s with two tons of ammunition.
- Upgrades: Endo-Steel
- Heatsinks: 16 Double
- Armor: 17t (Standard)
- Hardpoints: 2B x 7-Slot, 2E x 2-Slot, 2M x 2-Slot
- Armament: 2x LB10X-SLD (3t ammo) + 2x LRM10-ST (2t ammo) + 2x LL
An unconventional refitting of the King Crab contrary to the specifications of Aleksandr Kerenesky, the KGC-000F "Frigate" is instead equipped for overwhelming salvos. Built upon an endosteel frame, with 17 tons of standard armor, it is still a tough nut to crack. Equipped with a pair of Defiance LB10X with 3 tons of ammunition eschewing the AC20s provides heavy long range fire that is instead useful in a wider range, a pair of Exostar Large Laser allows pinpoint target harassment while also functioning as backup, and finally two Thorne LRM10s with two tons of ammunition for long-range support. Keeping the mech cool is 1 tons of double heat-sinks, ensuring constant flow of suppressive fire.
- Upgrades: Endo-Steel
- Heatsinks: 12 Double
- Armor: 17t (Standard)
- Hardpoints: 2B x 10-Slot, 2E x 3-Slot, 1M x 6-Slot
- Armament: 2x AC20 (2t ammo) + LRM20-ST (1t ammo) + 2x LL
A standard upgrade for the King Crab, the KGC-000G is equipped with two Deathgiver AC20s with three tons of ammunition, a single LRM20 with a single ton of ammunition, and a pair of Large Lasers both for precision attacks and as backup weapons when the LRMs and the Autocannons inevitably runs out of ammo. It sports 17 tons of armor for protection; to keep the mech cool, 12 double heatsinks are used; and it is done on an endosteel chassis to make the payload possible.
URBANMECH
- Upgrades: Endo-Steel, STD120 (64 KPH)
- Heatsinks: 10 Single
- Armor: 6t (Standard)
- Hardpoints: 1B x 10 Slot, 2E x 2 slot
- Armament: LB10X (1t ammo), Small Laser
A further upgrade of the Urbanmech by the Capellan Confederation from the UM-R63, it eschews the Small Pulse-Laser, and rebuilt into an endosteel frame, it upgrades the engine to a 120 Rating. The increase of speed to 64 KPH increased the survivability of the Urbanmech drastically, though mostly owed to keeping pace with larger mechs at the battlefield, it is still quite capable.
- Upgrades: Endo-Steel, STD120 (64 KPH)
- Heatsinks: 10 Single
- Armor: 5.3t (Ferro)
- Hardpoints: 1B x 10-Slot, 2E x 1-Slot
- Armament: AC5 (1t ammo), SRM2 (0.5t ammo), 2x Medium Laser
A further upgrade of the Urbanmech by the Capellan Confederation from the UM-R63, and rebuilt into an endosteel frame protected by 5.3 tons of ferro-fibrous armor, it upgrades the engine to a 120 Rating. It is a long-range fire-support configuration of the Urbanmech, sporting an AC5 for general engagement with 1 ton of ammunition, a pair of Medium Lasers for medium-range engagement, and a single SRM2 with a half-ton ammunition for additional close-range support.
- Upgrades: Endo-Steel, STD120 (64 KPH)
- Heatsinks: 10 Single
- Armor: 5.0t (Ferro)
- Hardpoints: 1B x 10-Slot, 2E x 1-Slot
- Armament: UAC5 (1t ammo), 3x Medium Laser
A further upgrade of the Urbanmech by the Capellan Confederation from the UM-R63, and rebuilt into an endosteel frame protected by 5.0 tons of ferro-fibrous armor, it upgrades the engine to a 120 Rating. A powerful configuration of the Urbanmech, it uses an Ultra Autocannon 5 capable of blistering rate of fire with comparable unsustainability as the AC10s, but it is also equipped with a trio of Medium Lasers that allows the Urbanmech to stay in the fight for longer as well as augment the UAC5's damage output.
Complete with a light bar, the K-9 is an UrbanMech refitted for use by a planetary police department. The standard variant's autocannon is swapped for an Ultra AC/5 and the left arm small laser is updated to a Large Laser, with two small lasers mounted in the center torso. The loadout is made possible by dropping the excess heatsink and one jumpjet, while using an endosteel frame with 5 tons of ferro-fibrous armor, along with an extra-light 120 engine that allowed it to competently keep up with some vehicles and mechs alike.
- Upgrades: Endo-Steel, STD120 (64 KPH)
- Heatsinks: 10 Single
- Armor: 5.3t (Ferro)
- Hardpoints: 1B x 6-Slot, 2E x 2-Slot
- Armament: UAC5 (1t ammo), 2x ML
Themed as the UrbanMech utilized by an unnamed member of Philip Capet's Capellan Mafia during Capet's final duel against Justin Allard in Solaris VII, the "Street Cleaner" is an Urbanmech with STD120 engine upon an Endo-Steel frame, protected by 5.3 tons of ferro-fibrous armor, equipped with a UAC5 with two Medium Lasers, and four Jump-Jets. A particularly nasty Urbanmech geared for mobility and constant rapid suppression.

 

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