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Script Compilation Errors PLEASE HELP


NF1N1T

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So I've used the Script Merger to try and solve some issues, and while it did fix the previous issues, it has brought up new errors and has left me stuck without any knowledge on what to do next.

 

My Mod list is as follows:

Script Merger

Unification patch for 1.32 - 1.31 - 1.31GOTY - 1.31A game versions (UPatch)

The Witcher 3 Redux v1.4

Lore Friendly Witchers v0.6

Slots Slots SLOTS v5.0

Increased Creature Loot v2.0

Fast Travel From Anywhere v1.0.5

Over 9000 Weight Limit Mod v1.31

Autoloot v1.74

Indestructible Items v1.30+

The Witcher 3 HD Reworked Project

 

Finally the Script errors I get are:

Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(1201): I dont know any 'value'
Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(1201): I dont know any 'value'
Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(1201): I dont know any 'indestructible'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
it seems the first three interact with the Indestructible mod, but the last three errors I have no idea where they could come from.
This is after I merged files using Script Merger. I would go and try to fix them manually myself but I'm not an expert when it comes to coding and I'd rather not cause more problems.
If you've experienced these issues and have a fix, or you know of something that can get this issue fixed please let me know.
Thank you.
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