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Creature Animations


David Brasher

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I am working on a mod where there is a new creature model and the modder made new animations. But unfortunately he made replacer animations that overwrite original ones from a vanilla Skyrim creature. So now all these regular creatures in the game world move like the new creature.

 

Ideally I would set the vanilla Skyrim creatures to use their original set of animations, and I would set the new creatures to use the new animations. But I can't even find the place where the interface lets you change anything.

 

How do you change the settings so that a creature uses a different set of animations than the one it is currently using?

Edited by David Brasher
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