darkdill Posted November 11, 2012 Share Posted November 11, 2012 (edited) There's still so few League of Legends mods available here, but there's so many that could be done. One that I think a lot of people would really enjoy is a Shout/power that lets you activate Tryndamere's ultimate ability, Undying Rage. For the unfamiliar, Undying Rage makes Tryndamere immune to death for a short time; any damage he takes that would reduce his health to zero or less instead reduces his health to 1 point. Obviously, it would have to be made a bit differently in Skyrim than it is in League, but I can sort of envision how it could be done (I have no idea how one would program it, so don't ask). In the Skyrim version, it could probably do something like activate "immortal mode", which can be toggled on via the console with the command 'tim' (no quotation marks), for a short time. This makes you unkillable, although it leaves you vulnerable to execution moves, so something else would have to be done to temporarily make you immune to executions (the guy behind The Dance of Death would know how to do this). Make it as a Shout, and have it so that each Word of Power you use increases the duration, and you've got a badass way to keep yourself alive when trying to get those last hits in on a Legendary Dragon. Anyone up for making this? Edited November 11, 2012 by darkdill Link to comment Share on other sites More sharing options...
coldreactive Posted November 11, 2012 Share Posted November 11, 2012 tim is buggy and shouldn't be used. A "Second Wind" Perk actually is a good idea to implement into heavy or light armor (level 100 of said skill.) It'd act like Kingdom Hearts (or League of Legends in your case, since they're both the same.) I'd support this if that were the case rather than a shout or power. It'd have to have a chance (higher level of said perk, gives more chance) rather than it being a sure thing. Link to comment Share on other sites More sharing options...
darkdill Posted November 12, 2012 Author Share Posted November 12, 2012 tim is buggy and shouldn't be used. A "Second Wind" Perk actually is a good idea to implement into heavy or light armor (level 100 of said skill.) It'd act like Kingdom Hearts (or League of Legends in your case, since they're both the same.) I'd support this if that were the case rather than a shout or power. It'd have to have a chance (higher level of said perk, gives more chance) rather than it being a sure thing.Said power/Shout isn't meant to be completely balanced (unless made as a Greater Power), but is more meant to be an homage to League of Legends. And for the record, I love playing as Tryndamere. :D Link to comment Share on other sites More sharing options...
coldreactive Posted December 7, 2012 Share Posted December 7, 2012 No I mean, tim causes your model to actually start glitching out, becoming limp while walking, and ragdolly. Link to comment Share on other sites More sharing options...
darkdill Posted December 8, 2012 Author Share Posted December 8, 2012 No I mean, tim causes your model to actually start glitching out, becoming limp while walking, and ragdolly.Really? Doesn't do that for me. Maybe your game is just having some weirdness. Either way, if 'tim' is not a good idea, I'm sure someone else could come up with something. Being able to give yourself temporary immunity to death as a shout would be really cool. Link to comment Share on other sites More sharing options...
coldreactive Posted December 9, 2012 Share Posted December 9, 2012 No I mean, tim causes your model to actually start glitching out, becoming limp while walking, and ragdolly.Really? Doesn't do that for me. Maybe your game is just having some weirdness. Either way, if 'tim' is not a good idea, I'm sure someone else could come up with something. Being able to give yourself temporary immunity to death as a shout would be really cool. You need to look closer then, or not have your resolution higher than 1080p, because it's hard to see if you zoom out too far from first person. But believe me it happens. This especially happens if you get more than one kill move applied onto you in a short time. (The limp-ness is cumulative to a certain point.) Link to comment Share on other sites More sharing options...
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