coldreactive Posted November 11, 2012 Share Posted November 11, 2012 For instance, Kalicola's enbseries.ini below... I want interiors and night to be more vanilla-like, yet not blindingly bright when torches / candles fade to their bright points. [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=other.dll [GLOBAL] AdditionalConfigFile=userconfig.ini UseEffect=true [FIX] ForceFakeVideocard=false FixGameBugs=true FixParallaxBugs=true ForceSingleCoreCPU=false IgnoreThreadManagement=false IgnoreThreadPriority=false AntiBSOD=true [GAME] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true // 60 is what most monitors are set to. FPSLimit=60.0 [iNPUT] //back br KeyReadConfig=8 //shift on KeyCombination=16 //f12 z KeyUseEffect=123 //home e KeyFPSLimit=36 //num 3/ 106 KeyShowFPS=106 //insert 16 KeyScreenshot=45 [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 SkipShaderOptimization=false [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=true EnableAdaptation=true EnableAmbientOcclusion=true EnableDepthOfField=true EnableDetailedShadow=true EnableSunRays=true EnableSkyLighting=true [bLOOM] Quality=1 AmountDay=0.4 AmountNight=0.6 AmountInterior=0.6 ContrastDay=1.0 ContrastNight=1.0 ContrastInterior=1.0 BlueShiftAmountDay=1.0 BlueShiftAmountNight=1.0 BlueShiftAmountInterior=1.0 [CAMERAFX] LenzReflectionIntensityDay=0.0 LenzReflectionIntensityNight=0.0 LenzReflectionIntensityInterior=1.0 LenzReflectionPowerDay=2.0 LenzReflectionPowerNight=2.0 LenzReflectionPowerInterior=1.0 [sSAO_SSIL] UseIndirectLighting=true UseComplexIndirectLighting=false SamplingQuality=1 SamplingRange=0.3 FadeFogRangeDay=9.0 FadeFogRangeNight=9.0 FadeFogRangeInterior=9.0 SizeScale=0.35 SourceTexturesScale=0.35 FilterQuality=1 AOAmount=0.8 ILAmount=3.0 [sKYLIGHTING] Quality=1 FilterQuality=1 AmbientMinLevel=0.6 [NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=0.7 DetectorLevelNight=0.15 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=true AdaptationSensitivity=0.01 AdaptationTime=0.1 AdaptationMin=0.2 AdaptationMax=0.2 [ENVIRONMENT] DirectLightingIntensityDay=2.0 DirectLightingIntensityNight=1.5 DirectLightingIntensityInterior=1.5 DirectLightingCurveDay=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInterior=1.0 DirectLightingDesaturationDay=0.5 DirectLightingDesaturationNight=0.0 DirectLightingDesaturationInterior=0.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInterior=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInterior=1.0 SpecularFromLightDay=0.0 SpecularFromLightNight=0.0 SpecularFromLightInterior=0.0 AmbientLightingIntensityDay=1.0 AmbientLightingIntensityNight=1.5 AmbientLightingIntensityInterior=1.0 AmbientLightingCurveDay=0.0 AmbientLightingCurveNight=0.6 AmbientLightingCurveInterior=0.6 AmbientLightingDesaturationDay=0.5 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInterior=0.0 PointLightingIntensityDay=1.0 PointLightingIntensityNight=1.25 PointLightingIntensityInterior=2.0 PointLightingCurveDay=1.0 PointLightingCurveNight=1.0 PointLightingCurveInterior=1.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationNight=0.0 PointLightingDesaturationInterior=0.5 FogColorMultiplierDay=1.0 FogColorMultiplierNight=1.0 FogColorMultiplierInterior=1.0 FogColorCurveDay=1.0 FogColorCurveNight=1.0 FogColorCurveInterior=1.0 ColorPowDay=1.0 ColorPowNight=1.0 ColorPowInterior=1.0 [sKY] Enable=true StarsIntensity=2.0 StarsCurve=1.0 AuroraBorealisIntensity=0.75 AuroraBorealisCurve=1.0 CloudsIntensityDay=1.5 CloudsIntensityNight=1.5 CloudsIntensityInterior=1.0 CloudsCurveDay=1.5 CloudsCurveNight=1.5 CloudsCurveInterior=1.25 CloudsDesaturationDay=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInterior=0.0 CloudsEdgeClamp=0.0 CloudsEdgeIntensity=1.0 GradientIntensityDay=1.1 GradientIntensityNight=0.75 GradientIntensityInterior=1.0 GradientDesaturationDay=0.0 GradientDesaturationNight=0.0 GradientDesaturationInterior=0.0 GradientTopIntensityDay=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInterior=1.0 GradientTopCurveDay=1.2 GradientTopCurveNight=1.0 GradientTopCurveInterior=1.0 GradientMiddleIntensityDay=1.5 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInterior=1.5 GradientMiddleCurveDay=1.2 GradientMiddleCurveNight=1.0 GradientMiddleCurveInterior=1.0 GradientHorizonIntensityDay=2.0 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInterior=2.0 GradientHorizonCurveDay=1.2 GradientHorizonCurveNight=1.0 GradientHorizonCurveInterior=1.0 SunIntensity=1.5 SunDesaturation=0.0 SunCoronaIntensity=0.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensity=1.5 MoonCurve=1.0 MoonDesaturation=0.0 [OBJECT] SubSurfaceScatteringMultiplierDay=0.25 SubSurfaceScatteringMultiplierNight=0.25 SubSurfaceScatteringMultiplierInterior=0.25 SubSurfaceScatteringPowerDay=0.1 SubSurfaceScatteringPowerNight=0.1 SubSurfaceScatteringPowerInterior=0.1 [LIGHTSPRITE] IntensityDay=1.0 IntensityNight=1.0 IntensityInterior=1.0 CurveDay=1.0 CurveNight=1.0 CurveInterior=1.0 [WINDOWLIGHT] Intensity=6.0 Curve=1.0 [VOLUMETRICFOG] IntensityDay=1.25 IntensityNight=1.0 IntensityInterior=1.0 CurveDay=1.0 CurveNight=1.0 CurveInterior=1.0 [FIRE] IntensityDay=2.5 IntensityNight=3.5 IntensityInterior=1.5 CurveDay=1.5 CurveNight=1.0 CurveInterior=1.0 [colorCORRECTION] UsePaletteTexture=false Brightness=1.0 GammaCurve=1.0 [DEPTHOFFIELD] FadeTime=0.25 [sHADOW] ShadowObjectFix=true ShadowCastersFix=true ShadowQualityFix=true DetailedShadowQuality=1 UseBilateralShadowFilter=true [RAYS] SunRaysMultiplier=1.0 Example of Darkness: http://i.imgur.com/sJyeB.jpg Link to comment Share on other sites More sharing options...
coldreactive Posted November 11, 2012 Author Share Posted November 11, 2012 And no, I'm not willing to go mage/archer hybrid just for magelight, that'd be silly; and I can't aim. Link to comment Share on other sites More sharing options...
coldreactive Posted December 6, 2012 Author Share Posted December 6, 2012 Since there's no replies. Here's what Beautiful Skyrim - Immersion looks like inside the sleeping giant inn on my AMD Radeon HD 7950: http://i.imgur.com/4BeOZ.jpg Very umplayable on defaults. Link to comment Share on other sites More sharing options...
MShoap13 Posted December 6, 2012 Share Posted December 6, 2012 Start tweaking some of the values? There's separate values for Day, Night, and Interior for every environmental lighting setting there... Most good configuration files include comments, just my two cents. Link to comment Share on other sites More sharing options...
coldreactive Posted December 6, 2012 Author Share Posted December 6, 2012 Start tweaking some of the values? There's separate values for Day, Night, and Interior for every environmental lighting setting there... Most good configuration files include comments, just my two cents. Problem is, when I start editing things, I start skyrim, see if it worked, "Nope" do it again, "nope" again, "Nope" it's very hard if I have to keep doing this over 20 times. Kalicola's ENB is so finicky, if you touch ANY lighting values for insides, they start blaring so much, you have to reset it to default, and try it again with another value. Unfortunately, no matter what way you choose with Kalicola's (speculars, ambient, and the other one) they all cause the light to get too bright, no matter what. Especially for insides. So far, the only one I've taken a liking to, is Skyrim Enhanced Shaders FX with the following configs from its folders: * Pure ENB Folder - Full SSAO* Add-On Effect "Sharpening Ultra High Quality (Stronger)" This basically makes it as bright as vanilla, but with all the shaders, smoothing, softening, lights, DOF, godrays. It could be a bit darker, but only a VERY, VERY tiny bit. Not insane darker like most ENBs. The only problem is, I like how sharpshooter's and Kalicola's have glow effects on the house lights outside at night, and I like how the speculars shine on armor and whatnot (and blur in DOF when you focus on something close, causing it to sparkle in the distance.) But I still want the brightness of inside stuff for Enhanced Shaders FX. Because as it stands, EVERYTHING in other ENBs, is WAY too dark indoors and in caves. Link to comment Share on other sites More sharing options...
Grimoa Posted December 6, 2012 Share Posted December 6, 2012 (edited) I used ENB Customizer to customize the ENB I'm using. Very handy tool and spared me the time to learn what does what in the config files. And it allows to save the settings and revert to them. Maybe that's helpful to you too?As for the edit - test - edit - test ... that's the nature of modding. How do you think mods are created? Edit: Nope, didn't know that, acidzebra. Good to know even though my tweaked ENB is already perfect. (At leat for the time beeing. ;) ) Edited December 6, 2012 by Grimoa Link to comment Share on other sites More sharing options...
acidzebra Posted December 6, 2012 Share Posted December 6, 2012 (edited) Problem is, when I start editing things, I start skyrim, see if it worked, "Nope" do it again, "nope" again, "Nope" it's very hard if I have to keep doing this over 20 times. ...you do know that pressing backspace will reload your ENB config in-game so you can just alt-tab out, change the config file, save, alt-tab back, press backspace, and carry on right? Edited December 6, 2012 by acidzebra Link to comment Share on other sites More sharing options...
coldreactive Posted December 6, 2012 Author Share Posted December 6, 2012 Problem is, when I start editing things, I start skyrim, see if it worked, "Nope" do it again, "nope" again, "Nope" it's very hard if I have to keep doing this over 20 times. ...you do know that pressing backspace will reload your ENB config in-game so you can just alt-tab out, change the config file, save, alt-tab back, press backspace, and carry on right? I'm guessing this is best done in windowed mode? Link to comment Share on other sites More sharing options...
coldreactive Posted December 7, 2012 Author Share Posted December 7, 2012 I tried, but things got way too bright again just like last time. (This time, I somehow made fire desaturated when dragons breathe it, and not shine. Which was insanely stupid.) So I'm giving up, keeping things unbearably dark to the point where even light spells don't work well. Or using Skyrim Enhanced Shaders FX. :( Can someone tell me the exact settings that change light shines from fire breath / magic, as well as shininess of armor and window glare from outside buildings? Link to comment Share on other sites More sharing options...
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