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ENBs are quite dark inside...


coldreactive

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For instance, Kalicola's enbseries.ini below... I want interiors and night to be more vanilla-like, yet not blindingly bright when torches / candles fade to their bright points.

 

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=other.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true

// 60 is what most monitors are set to.
FPSLimit=60.0

[iNPUT]
//back br
KeyReadConfig=8
//shift on
KeyCombination=16
//f12 z
KeyUseEffect=123
//home e
KeyFPSLimit=36
//num 3/       106
KeyShowFPS=106
//insert 16
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true

[bLOOM]
Quality=1
AmountDay=0.4
AmountNight=0.6
AmountInterior=0.6
ContrastDay=1.0
ContrastNight=1.0
ContrastInterior=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInterior=1.0

[CAMERAFX]
LenzReflectionIntensityDay=0.0
LenzReflectionIntensityNight=0.0
LenzReflectionIntensityInterior=1.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
LenzReflectionPowerInterior=1.0

[sSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.3
FadeFogRangeDay=9.0
FadeFogRangeNight=9.0
FadeFogRangeInterior=9.0
SizeScale=0.35
SourceTexturesScale=0.35
FilterQuality=1
AOAmount=0.8
ILAmount=3.0

[sKYLIGHTING]
Quality=1
FilterQuality=1
AmbientMinLevel=0.6

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.15
DetectorLevelCurve=1.0

[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.01
AdaptationTime=0.1
AdaptationMin=0.2
AdaptationMax=0.2

[ENVIRONMENT]
DirectLightingIntensityDay=2.0
DirectLightingIntensityNight=1.5
DirectLightingIntensityInterior=1.5
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInterior=1.0
DirectLightingDesaturationDay=0.5
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInterior=0.0

SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0

AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=1.5
AmbientLightingIntensityInterior=1.0
AmbientLightingCurveDay=0.0
AmbientLightingCurveNight=0.6
AmbientLightingCurveInterior=0.6
AmbientLightingDesaturationDay=0.5
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInterior=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.25
PointLightingIntensityInterior=2.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingCurveInterior=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.5

FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
FogColorMultiplierInterior=1.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0
FogColorCurveInterior=1.0

ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=1.0

[sKY]
Enable=true
StarsIntensity=2.0
StarsCurve=1.0
AuroraBorealisIntensity=0.75
AuroraBorealisCurve=1.0

CloudsIntensityDay=1.5
CloudsIntensityNight=1.5
CloudsIntensityInterior=1.0
CloudsCurveDay=1.5
CloudsCurveNight=1.5
CloudsCurveInterior=1.25
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.0

CloudsEdgeClamp=0.0
CloudsEdgeIntensity=1.0

GradientIntensityDay=1.1
GradientIntensityNight=0.75
GradientIntensityInterior=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientDesaturationInterior=0.0

GradientTopIntensityDay=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInterior=1.0
GradientTopCurveDay=1.2
GradientTopCurveNight=1.0
GradientTopCurveInterior=1.0

GradientMiddleIntensityDay=1.5
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInterior=1.5
GradientMiddleCurveDay=1.2
GradientMiddleCurveNight=1.0
GradientMiddleCurveInterior=1.0

GradientHorizonIntensityDay=2.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInterior=2.0
GradientHorizonCurveDay=1.2
GradientHorizonCurveNight=1.0
GradientHorizonCurveInterior=1.0

SunIntensity=1.5
SunDesaturation=0.0
SunCoronaIntensity=0.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0

MoonIntensity=1.5
MoonCurve=1.0
MoonDesaturation=0.0

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.25
SubSurfaceScatteringMultiplierNight=0.25
SubSurfaceScatteringMultiplierInterior=0.25
SubSurfaceScatteringPowerDay=0.1
SubSurfaceScatteringPowerNight=0.1
SubSurfaceScatteringPowerInterior=0.1

[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInterior=1.0
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0

[WINDOWLIGHT]
Intensity=6.0
Curve=1.0

[VOLUMETRICFOG]
IntensityDay=1.25
IntensityNight=1.0
IntensityInterior=1.0
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0

[FIRE]
IntensityDay=2.5
IntensityNight=3.5
IntensityInterior=1.5
CurveDay=1.5
CurveNight=1.0
CurveInterior=1.0

[colorCORRECTION]
UsePaletteTexture=false
Brightness=1.0
GammaCurve=1.0

[DEPTHOFFIELD]
FadeTime=0.25

[sHADOW]
ShadowObjectFix=true
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=1
UseBilateralShadowFilter=true

[RAYS]
SunRaysMultiplier=1.0

 

Example of Darkness:

 

http://i.imgur.com/sJyeB.jpg

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  • 4 weeks later...
Start tweaking some of the values? There's separate values for Day, Night, and Interior for every environmental lighting setting there... Most good configuration files include comments, just my two cents.
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Start tweaking some of the values? There's separate values for Day, Night, and Interior for every environmental lighting setting there... Most good configuration files include comments, just my two cents.

 

Problem is, when I start editing things, I start skyrim, see if it worked, "Nope" do it again, "nope" again, "Nope" it's very hard if I have to keep doing this over 20 times. Kalicola's ENB is so finicky, if you touch ANY lighting values for insides, they start blaring so much, you have to reset it to default, and try it again with another value. Unfortunately, no matter what way you choose with Kalicola's (speculars, ambient, and the other one) they all cause the light to get too bright, no matter what. Especially for insides.

 

So far, the only one I've taken a liking to, is Skyrim Enhanced Shaders FX with the following configs from its folders:

 

* Pure ENB Folder - Full SSAO

* Add-On Effect "Sharpening Ultra High Quality (Stronger)"

 

This basically makes it as bright as vanilla, but with all the shaders, smoothing, softening, lights, DOF, godrays. It could be a bit darker, but only a VERY, VERY tiny bit. Not insane darker like most ENBs. The only problem is, I like how sharpshooter's and Kalicola's have glow effects on the house lights outside at night, and I like how the speculars shine on armor and whatnot (and blur in DOF when you focus on something close, causing it to sparkle in the distance.) But I still want the brightness of inside stuff for Enhanced Shaders FX. Because as it stands, EVERYTHING in other ENBs, is WAY too dark indoors and in caves.

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I used ENB Customizer to customize the ENB I'm using. Very handy tool and spared me the time to learn what does what in the config files. And it allows to save the settings and revert to them. Maybe that's helpful to you too?

As for the edit - test - edit - test ... that's the nature of modding. How do you think mods are created?

 

Edit: Nope, didn't know that, acidzebra. Good to know even though my tweaked ENB is already perfect. (At leat for the time beeing. ;) )

Edited by Grimoa
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Problem is, when I start editing things, I start skyrim, see if it worked, "Nope" do it again, "nope" again, "Nope" it's very hard if I have to keep doing this over 20 times.

 

...you do know that pressing backspace will reload your ENB config in-game so you can just alt-tab out, change the config file, save, alt-tab back, press backspace, and carry on right?

Edited by acidzebra
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Problem is, when I start editing things, I start skyrim, see if it worked, "Nope" do it again, "nope" again, "Nope" it's very hard if I have to keep doing this over 20 times.

 

...you do know that pressing backspace will reload your ENB config in-game so you can just alt-tab out, change the config file, save, alt-tab back, press backspace, and carry on right?

 

I'm guessing this is best done in windowed mode?

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I tried, but things got way too bright again just like last time. (This time, I somehow made fire desaturated when dragons breathe it, and not shine. Which was insanely stupid.) So I'm giving up, keeping things unbearably dark to the point where even light spells don't work well. Or using Skyrim Enhanced Shaders FX. :(

 

Can someone tell me the exact settings that change light shines from fire breath / magic, as well as shininess of armor and window glare from outside buildings?

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