Trucidation Posted November 11, 2012 Share Posted November 11, 2012 Just reinstalled Skyrim today after a hiatus. Started a "clean" game (no mods), let it run a bit, went with the default character settings, then saved when I had control of the character. Quit, installed all the mods I'd chosen, launched Skyrim again and started a new game. Lo and behold, the sergeant (?) who's supposed to read out prisoner names - you know, the guy standing beside the captain when you get off the cart - is missing. The scene waits as usual as if he's speaking, and the captain replies normally (making for an awkward scene). A cursory search on the forums and google didn't help (I'm not looking for missing people quests). I suppose this is the fun part, guessing which mod is responsible for this. Here's what I got installed, pretty much in this order: [1] SKSE[2] Nexus Mod Manager [3] "Unofficial Skyrim Patch" : http://skyrim.nexusmods.com/mods/19[4] "Unofficial Dawnguard Patch" : http://skyrim.nexusmods.com/mods/23491 [5] "SkyUI" ( http://skyrim.nexusmods.com/mods/3863 )[6] "Project Reality: Climates of Tamriel" ( http://skyrim.nexusmods.com/mods/17802 )[7] "Guard Dialogue Overhaul" ( http://skyrim.nexusmods.com/mods/23390 ) [8] "EzEs -Colored Map Markers" ( http://skyrim.nexusmods.com/mods/26556 )[9] "Time on load screens" ( http://skyrim.nexusmods.com/mods/98 )[10] "Fast Travel timescale fix" ( http://skyrim.nexusmods.com/mods/19389 )[11] "HiRes legible road signs" ( http://skyrim.nexusmods.com/mods/436 )[12] "Roosters at dawn" ( http://skyrim.nexusmods.com/mods/17257 )[13] "Camping lite" ( http://skyrim.nexusmods.com/mods/11526 )[14] "Run For Your Lives" ( http://skyrim.nexusmods.com/mods/23906 )[15] "No pause between lines" ( http://skyrim.nexusmods.com/mods/6333 )[16] "The Dance of Death - killmoves" ( http://skyrim.nexusmods.com/mods/10906 ) [17] "Conjure Rideable Ethereal Horse Spell" ( http://skyrim.nexusmods.com/mods/9534 )[18] "Earth Prison" ( http://skyrim.nexusmods.com/mods/14629 )[19] "Summon Meteor" ( http://skyrim.nexusmods.com/mods/12441 )[20] "Summon Ice Wall" ( http://skyrim.nexusmods.com/mods/13130 )[21] "Summon Ball Lightning" ( http://skyrim.nexusmods.com/mods/13971 ) [22] "Sinister Summoner" ( http://skyrim.nexusmods.com/mods/15811 ) [23] "ApachiiSkyHair" ( http://skyrim.nexusmods.com/mods/10168 ) [24] "Warzones: Civil Unrest (version 5)" ( http://skyrim.nexusmods.com/mods/9494 ) [25] "Immersive Armor" ( http://skyrim.nexusmods.com/mods/19733 ) [26] "ACE combat skills" ( http://skyrim.nexusmods.com/mods/10037 ) [27] "Automatic Variants" ( http://skyrim.nexusmods.com/mods/21377 ) [28] "Mighty Magick Skyrim" @ MMSk ( http://skyrim.nexusmods.com/mods/13166 ) [29] "Dawnspire" ( http://skyrim.nexusmods.com/mods/20751 ) [30] "Choice is Yours" ( http://skyrim.nexusmods.com/mods/26359 ) [31] "ASIS" ( http://skyrim.nexusmods.com/mods/18436 ) -In my previous playthrough I had only 1-7, and "Coloured Map Markers" (which is now outdated, replaced by #8 here). I doubt mods #9-#16, or the standalone spells #17-#23 are the culprit, as they add/change very specific small things. So I'm left with the larger mods. Immersive armor (#25) seems fine btw, the Imperial Captain was wearing nice shiny new stuff, ditto several other soldiers in Helgen. Automatic Variants (#27) is basically a texture mod, but I've only loaded it with the 3 optional downloads, plus one of StarX's AV packages (specifically, the Draugr skins). Those are all monster stuff so I doubt it's this mod causing problems. Meh, I suppose I can drop #30 and see what happens, although tweaking quest-related triggers in NPC dialogue doesn't sound like it could be the problem. I'm not sure about #29, I suppose I could try removing it and see whether I can get the bug to happen again. Should be easy enough to test, just start yet another new game. Link to comment Share on other sites More sharing options...
Trucidation Posted November 12, 2012 Author Share Posted November 12, 2012 (edited) I think I found the culprit; I have the DLCs, forgot about the reminder in the ACE description to download from the Sandbox as well ( http://skyrim.nexusmods.com/mods/12819 ). Once I installed that - and re-patched ASIS and shuffled the mod load order again - started a new game, and wa-la, the guy was there. It was Hadvar btw, didn't recognise him at first. Always thought it was some random Imperial sergeant who read the prisoner names. EDIT FOR POSTERITY: NO, it wasn't the sandbox. Anyone else who has this issue, don't download it! lol. Apparently I didn't download the two Dawnguard patches for ACE (archery fix, enchantment fix). Need to reinstall anyway since I also noticed some other problems, e.g. updated Mighty Magick wrongly - should've told NMM "no" to install 'normally' and let the updates overwrite the originals. EDIT 2: I also forgot the Hearthfire patch, lol, I reached Whiterun and got all the way to purchasing a house, until I encountered the Alchemy Lab/Child Room bug. Edited November 18, 2012 by Trucidation Link to comment Share on other sites More sharing options...
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