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Stardew Valley

Save File Keeps corrupting (Maybe)


ablazemalchior

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So I can load up an old save file and play for a bit but when I come to play it again I get the below message, can anyone help out?

[game] System.Exception: schedule pathing tried to find a warp point that doesn't exist.

at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 4067
at StardewValley.NPC.parseMasterSchedule(String rawData) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 4306
at StardewValley.NPC.getSchedule(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 4341
at StardewValley.NPC.reloadSprite() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 662
at loadDataToLocations_Patch1(List`1 gamelocations)
at StardewValley.SaveGame.<>c.<getLoadEnumerator>b__68_3() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1347
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
[sMAPI] An error occured in the overridden update loop: System.Exception: schedule pathing tried to find a warp point that doesn't exist.
at StardewValley.SaveGame.<getLoadEnumerator>d__68.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1361
at Update_Patch1(Object gameTime, GameTime )
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