ablazemalchior Posted January 11, 2020 Share Posted January 11, 2020 So I can load up an old save file and play for a bit but when I come to play it again I get the below message, can anyone help out? [game] System.Exception: schedule pathing tried to find a warp point that doesn't exist. at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 4067 at StardewValley.NPC.parseMasterSchedule(String rawData) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 4306 at StardewValley.NPC.getSchedule(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 4341 at StardewValley.NPC.reloadSprite() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 662 at loadDataToLocations_Patch1(List`1 gamelocations) at StardewValley.SaveGame.<>c.<getLoadEnumerator>b__68_3() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1347 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()[sMAPI] An error occured in the overridden update loop: System.Exception: schedule pathing tried to find a warp point that doesn't exist. at StardewValley.SaveGame.<getLoadEnumerator>d__68.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1361 at Update_Patch1(Object gameTime, GameTime ) Link to comment Share on other sites More sharing options...
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