Alt91 Posted January 12, 2020 Share Posted January 12, 2020 (edited) ************** Request Withdrawn **************** ( I figured out how to make it myself ) The SeeYou script for beds overides the SimpleNeeds script for beds leaving the need for sleep unfulfilled. I tried to put the coding from the SimpleNeeds script into the SeeYou script, but I don't know how to link theSimpleNeeds variables to their master file or make them global. The GECK is complicated and unforgiving. The SimpleNeeds script is small and strait forward. It doesn't try to calculate the hours slept vs the sleep need. So the patch should be fairly simple for someone who knows what they're doing. I hope. ;=======================================if ( Player.IsSpellTarget SimpleNeedsSleep == 1 ) Player.RemoveSpell SimpleNeedsSleep ShowMessage SimpleNeedsSleepOFFMESGEndIf Set SimpleNeedsSleep.SleepVar to 100 Set SimpleNeedsSleep.LastSleepDay to GameDaysPassed;======================================= Edited January 13, 2020 by Alt91 Link to comment Share on other sites More sharing options...
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