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Patch for Simple Needs & See You Time for Bed


Alt91

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************** Request Withdrawn ****************

 

( I figured out how to make it myself )

 

The SeeYou script for beds overides the SimpleNeeds script for beds leaving the need for sleep unfulfilled.

 

I tried to put the coding from the SimpleNeeds script into the SeeYou script, but I don't know how to link the

SimpleNeeds variables to their master file or make them global. The GECK is complicated and unforgiving.

 

The SimpleNeeds script is small and strait forward. It doesn't try to calculate the hours slept vs the sleep need. So the patch should be fairly simple for someone who knows what they're doing. I hope.

 

;=======================================
if ( Player.IsSpellTarget SimpleNeedsSleep == 1 )
Player.RemoveSpell SimpleNeedsSleep
ShowMessage SimpleNeedsSleepOFFMESG
EndIf
Set SimpleNeedsSleep.SleepVar to 100
Set SimpleNeedsSleep.LastSleepDay to GameDaysPassed
;=======================================
Edited by Alt91
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