Wolfstorm Posted January 12, 2020 Share Posted January 12, 2020 I kept getting this error message: LOD diffuse texture '..\Source\TGATextures\lod\MtnCliff04LOD.tga' and normal texture '..\Source\TGATextures\lod\MtnCliff04LOD_n.tga' are not the same size (but should be). I checked the folder Source\TGATextures\lod and the files mtncliff04lod.tga and mtncliff04lod_n.tga have exactly the same size, 257kb. Earlier on, it was not generating lod because there was no source folder. The issue was with this same mountain cliff mesh. So I downloaded the resources from https://www.afkmods.com/index.php?/files/file/1543-skyrim-vanilla-lod-source-files/ and unpacked it in the root folder of the game. Now it says the files dont have the same size, while they have it. Do anyone know a solution to it? It seems CK is mad. Link to comment Share on other sites More sharing options...
Wolfstorm Posted January 12, 2020 Author Share Posted January 12, 2020 (edited) It seems this was a overlook on my part, I just dropped the files without looking at the readme file.After reading it, I dropped the source folder outside of the Skyrim folder, and now it worked.I generated lod for both mountains and terrain. However, CK is crashing when I try to generate tree LOD.I already unpacked the BSA files associated with trees, but still crashes when at 50%.Might be some tree is out of place and this causes the crash? I dont know, but any information is appreciated. Edited January 12, 2020 by Wolfstorm Link to comment Share on other sites More sharing options...
Wolfstorm Posted January 12, 2020 Author Share Posted January 12, 2020 (edited) I tried Oscape and is not working either, although it didnt crash.It didnt generate LOD for any object. I tried with both esp and esm versions. The rocks in the following screenshots are from CK LOD generation: https://imgur.com/a/BAmVJJm The terrain was generated by Oscape. You can see there is no LOD terrain, only the original Daggerfall heightmap terrain.I checked the folders and no object was generated by Oscape. I followed this tutorial: So, how do I generate LOD for terrain I put in the heightmap? Edited January 12, 2020 by Wolfstorm Link to comment Share on other sites More sharing options...
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