karios525 Posted November 15, 2012 Share Posted November 15, 2012 Have got the same problem ram useage seems to spike constantly, I know all my mods use the CK so no TES5Snip or other 3rd party tools, game has been pretty darned unstable since patch 1.8 my load order at present.... Update.esmDawnguard.esmLB_MuchAdoSnowElves.esmLegendarySouls.esmOmegared99-Compilation.esmSkyMoMod.esmSPIKE.esmJSwords.esmClimatesOfTamriel.esmmoonpath.esmSkyrimSewers.esmApachiiHair.esmApachiiHairFemales.esmApachiiHairMales.esmXFLMain.esmHighResTexturePack01.espHighResTexturePack02.espNPCEssential - Stable Masters.espNPCEssential - Priests.espNPCEssential - Followers.espNPCEssential - Miners.espNPCEssential - Farmers.espNPCEssential - Citizens.espNPCEssential - Carriage Drivers.espNPCEssential - Caravan Traders.espNPCEssential - Horses.espNPCEssential - Vendors.espNPCEssential - Trainers.espNPCEssential - Lumberjacks.espUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espHighResTexturePackFix.esprealrainCoT.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Interiors-Warm.espStaticMeshImprovementMod.espBellyachesNewDragonSpecies_FactionlessDragons.espCrafting300.espHigherLevelEnemies.espImmersive Brigands.espImmersive Dawnguard.espImmersive Patrols.espImmersive Werewolves.espLegendarySouls.espRadiant and Unique Potions Poisons and BOOZE.espMore Enemies.espMore Enemies 1.0.espSkyrim Immersive Creatures.espskymo-dawn.espDYNAVISION Dynamic Depth of Field.espChainmailhauberks 1.1.espCloaks.espCloaks - Player Only.espCloaks - No Imperial.esphothtrooper44_ArmorCompilation.espJoOsSkyrimKnightlyArmory.espJoOsSkyrimKnightlyArmoryCheat.espJSwordsDistributionBalancePlugin.espMECR_Classic_Nord_Shields.espMorrowindArmor.espOmegared99-WeaponSets.espWVExpansion.espKet_WEAPONIZER.espCrafting300 - No Perk Tree Edits.espMonster Wars.espAncient Watchtowers.esparchaeologistguild.espBetterDarkBrotherhood.espESFCompanions.espLB_MuchAdoSnowElves_Quest.espmoonpath_questdata.espRadiance.espRun For Your Lives.espTEG_TelvanniHall.espTEG_Wizards_Of_Winterhold.espThe Paarthurnax Dilemma.espBetter Dynamic Snow.espGloriousGrass.espGloriousGrass PineForests.espGuard Dialogue Overhaul.espLower Training Cost and 10 times per level.espMasterTrainers100.espforested_skyrim.espSummerSkyrim.espMore Exp Chance.espSkyRe_Main.espSkyRe_EnemyAI.espSkyRe_EnemyScaling.esp3DNPC.espXFLDialogue.espXFLPlugins.espAtvir.espCompanionValfar.espHothFollower.espImmersive Followers.espherman.espBobbyBonesCompanion.espCerwidenCompanion.espEMCompViljaSkyrim.espWATER.espTartanStormcloaksPlus.espguardarmor.espDFG.espBashed Patch, 0.espFortFrostTowerV02.espKingdomOfForsworn.espRise of the Ancient Falmer.espUmbraNocturnum.espLurking in the shadows.espNightmare.esp pc specs amd bulldozer 8150 8 core @ 3.6 ghz 32gb ram radeon 7970 catalyst drivers 12.8 (too many problems with 12.10) Anybody got any idea maybe to improve my load order? Link to comment Share on other sites More sharing options...
Elenear Posted November 15, 2012 Share Posted November 15, 2012 Well, I can see a few issues there: 1. You should be using only 1 of those: Cloaks.espCloaks - Player Only.espCloaks - No Imperial.esp 2. UKSP provides the same fixes as Guard Dialogue Overhaul.esp - apart from 'sweet roll' dialogue. Depends on installation order, one would overwrite SPIKE.esm master file. 3. Bashed Patch, 0.esp should always be last in your load order (with a couple of exceptions, i.e. Automatic Variants), why are there some ESPs loaded after it? I can also see a few more duplicate ESPs for mods I am not familiar with (i.e. JoOsSkyrimKnightlyArmory.esp/JoOsSkyrimKnightlyArmoryCheat.esp) - are you sure you should be using both? Now a few questions:Did you read mod descriptions & installation procedures throughout for each and single of those mods?Which SKSE version are you using?Is it installed properly?Do you use BOSS for your load order? Link to comment Share on other sites More sharing options...
karios525 Posted November 15, 2012 Share Posted November 15, 2012 Yes I use BOSS for my load order the mods beneath the bashed patch are those BOSS doesn't recognise, I only have one cloaks esp enabled, have been checking again and again with mod authors but very few give any clear idea about load orders, a few unrecognised mods I sorted myself, thanks for a response, load orders still giving me a headache lol Link to comment Share on other sites More sharing options...
karios525 Posted November 15, 2012 Share Posted November 15, 2012 JoOsSkyrimKnightlyArmoryCheat.esp is disabled but it comes installed along with the main esp, it is disabled, I am using the latest version of skse, just need a little guideance on load orders for the mods BOSS doesn't recognise. unofficial skyrim patch is installed first so guard dialogue after, this is also because it is used by the latest version of imersive armor Link to comment Share on other sites More sharing options...
Elenear Posted November 15, 2012 Share Posted November 15, 2012 If you run BOSS via GUI, there is an option for user rules, you can set your own rules that will 'tell' BOSS where to put unrecognised mods. Link to comment Share on other sites More sharing options...
karios525 Posted November 15, 2012 Share Posted November 15, 2012 Yeah I know I have been using the user rules for a few mods but the ones below the bashed patch, am not sure where to place them. I know Lurking in Shadows should be low down due to the fact it uses the vanilla 'courier' to start the quest, aside from nightmare all the other mods add places quests so would they go below TEG_TelvanniHall.esp and TEG_Wizards_Of_Winterhold.esp as they both add to places with quests and new stuff, or above those esp's, as am assuming load order wise thats where they should go? Nightmare is a mod where I can determine how many critters spawn, split into prey/predators/creatures/npcs, similar I guess to ASIS but more like monster mod more spawns, would that go maybe below immersive creatures/more enemies? As both include new creatures/variants and mini bosses, thanks for all you're help so far.... Link to comment Share on other sites More sharing options...
Blu02 Posted November 16, 2012 Share Posted November 16, 2012 My game also often crashed when interacting with the menus ingame after 1.8 forced itself into my dear Skyrim. But it disappeared when I updated SKSE to 1.6.5 and iHUD to the matching 2.0.2 version (I originally had previous versions installed of both). Good ol' SkyUI is working as flawlessly as always. Link to comment Share on other sites More sharing options...
blitzen Posted November 16, 2012 Share Posted November 16, 2012 My game likes to crash when I hit the escape key to bring the menu up for a save. It's not doing it now, but it's done it on and off over the months. It gets into some mode where it does it a lot, then it stops. Since I am constantly messing with mods (adding,deleting,updating), I'm sure it's related to that. It's also more likely to happen if a lot of npc's just spawned nearby or there is a large battle occurring when I want to save. Sometimes I save using the console instead. I also have to use the BOSS User Rules, to avoid crashes at character creation or modification, and possibly at other times. The different race and character generation mods have to be in a certain order for things to work consistently and correctly. BOSS doesn't recognize all of them. But none of this is really specific to 1.8. I'm not really seeing any change caused just by updating to 1.8. I have started completely new characters though, so that might have something to do with it. Old saves may be problematic for some people, depending on what is in them. Link to comment Share on other sites More sharing options...
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