GaKnomboe Posted January 13, 2020 Share Posted January 13, 2020 (edited) Hello, for those not well versed in cryengine quite a lot of info is available.However there are a lot of things WH has introduced that are not within the cryengine documentation so we are waiting for tutorials. So that people don't get lost - there are also plenty of videos for simple map creation Terrain editing -https://docs.cryengine.com/display/CEMANUAL/Terrain+Editor Layer editing and painting layers (textures on terrain)https://docs.cryengine.com/display/SDKDOC2/Painting+TerrainI'd recommend you export the layers from the Rattaje map, I had trouble getting LOD texture's to work on layers I had setup - even though they were existing materials assigned from the material editor. Vegetation / grass placementhttps://docs.cryengine.com/display/SDKDOC2/Vegetation+Creation In regards to things that are quite different from Cryengine - AI scripting - this is why we have been getting videos on this so farhttps://wiki.nexusmods.com/index.php/Scripting_Tutorial Tools - If you go to the tools page information is provided for most of the tools within the editor and Warhorse tools separate from the editor.Some of these a simple explanations, others have more information or a simple tutorial. The documentation page also has further info on tools if you scroll down past the documentation topics. https://wiki.nexusmods.com/index.php/KCD_Tools Documentation - This page has a heap of useful information and tutorials covering 80 topics! GO HERE!This also has lots of info for various tools if you scroll down the page past the topics. https://wiki.nexusmods.com/index.php/KCD_Documentation Quests / setting up objectives - A lot of quest info is in the WH quest entity, these are under the AI tab in the rollup bar. Other quest info is within flowgraphs. However, I am having difficulty finding all the parts - ie I can see the overall structure of quests to some degree, but its hard to find the spots where a quest is satisfied. EDIT - a lot of the quest data is set up with the tool Skald.exe has anyone gotten this to load databases without crashing?https://wiki.nexusmods.com/index.php/KCD_Skald Dialogue Tutorial - There is a dialogue tutorial here but I have been having issues with it myself. https://wiki.nexusmods.com/index.php/Dialogue_creation_in_Kcd Inventory systems - Part of this is covered in Scripting tutorial 8 Npc souls - explained somewhat in tutorials so far, but more info would be better, ie how to copy an existing soul, brain, whatnot for editing so we can reverse engineer and figure out some of these things. Combat AI - associated with scripting, I've already made a topic about this, but its worth mentioning - NPC's won't engage in combat unless their brain has scripting that allows them to do so. I'm trying to figure out what are the most basic things that are required to do this. As mentioned in the other topic I had made, npc_daycycle brain is the only one I can get to engage in combat so far.It seems part of the combat AI is also set up with the tools Swift.exe and Storm.exe https://wiki.nexusmods.com/index.php/KCD_Swifthttps://wiki.nexusmods.com/index.php/KCD_Storm Hopefully we can get some tutorials for the following: Scripting merchants,Tutorial on setting up a mission, objectives - also showing how different objectives work - ie killing someone, finding something, returning something, dialogue check, entering a trigger area, so forth.Tutorial on combat AI - I'm going to keep mentioning this because until we know how to implement it in custom brains, custom NPC's are all going to be pretty boring.Tutorial on setting up a custom inventory / weapon preset.Tutorial on animated characters & having characters interact with objects. If we can get the info we need, this will be an amazing game for modding. Edit - a bit of a mission tutorial is provided in this link - I have been able to get it to load, but I don't seem to get the prompt to select a subchapter when saving a quest preventing me from being able to set it up correctly.https://wiki.nexusmods.com/index.php/Dialogue_creation_in_Kcd Edited February 22, 2020 by GaKnomboe Link to comment Share on other sites More sharing options...
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