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See-through textures


Jashin

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Hi everyone, I have a problem with almost all textures becoming transparent when my character is too close to them. I am 90% certain that this wasn't the case a few months ago, and it is not something that is linked with my PC specs, since I play on my laptop and my house PC and both show the same issue.

 

Here's a couple of screenshots to illustrate this problem (link to Steam Screenshots if you prefer : http://steamcommunity.com/profiles/76561197987022765/screenshots/)

 

What it looks like from a distance

 

http://imageshack.us/photo/my-images/208/2012111300008.jpg

 

What it becomes when I stick my nose onto the wall

 

http://imageshack.us/photo/my-images/267/2012111300009.jpg

 

My mod list isn't too huge :

 

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

SLFC.esp

shalien's pack mods - dawnguard.esp

DaedricShieldHiResFix.esp

Shadow Striping Fix.esp

HighResTexturePackFix.esp

StaticMeshImprovementMod.esp

arrowsmith-dawnguard.esp

hqsnow.esp

UnlimitedBookshelves_FR.esp

Skyrim Flora Overhaul.esp

Cloaks.esp

isilnarsil.esp

hothtrooper44_ArmorCompilation.esp

SkyrimCoinReplacer.esp

Better Dynamic Snow.esp

dD - Enhanced Blood Main.esp

dD-Dawnguard-EBT Patch.esp

tos_amber_guard.esp

tos_laintardale_hf.esp

tos_oakwood_hf.esp

tos_granitehall.esp

dD - Realistic Ragdoll Force - Realistic.esp

Horses for followers.esp

Better Follower Improvements.esp

Spousetocustomhome.esp

WATER.esp

 

While I've noticed that the issue is not linked to a specific rig, here are my laptop specs :

 

Windows 7 64-bit

Intel Core i7 2670 QM (2,20 GHz)

4 Go DDR3

Nvidia GeForce GT 635M (2 Go)

 

I've heard about this being related with the DrawDistance parameter, but I haven't been able to find more about it. Anyways, thanks in advance for your help !

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This is "normal" behavior when the camera is too close to an object. The only thing that can fix it is probably changing your FOV settings, or try another method that changes the position of the first person camera. I heard skeleton replacements often cause the camera to move.
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