Jashin Posted November 13, 2012 Share Posted November 13, 2012 Hi everyone, I have a problem with almost all textures becoming transparent when my character is too close to them. I am 90% certain that this wasn't the case a few months ago, and it is not something that is linked with my PC specs, since I play on my laptop and my house PC and both show the same issue. Here's a couple of screenshots to illustrate this problem (link to Steam Screenshots if you prefer : http://steamcommunity.com/profiles/76561197987022765/screenshots/) What it looks like from a distance http://imageshack.us/photo/my-images/208/2012111300008.jpg What it becomes when I stick my nose onto the wall http://imageshack.us/photo/my-images/267/2012111300009.jpg My mod list isn't too huge : Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmHighResTexturePack01.espHighResTexturePack02.espSLFC.espshalien's pack mods - dawnguard.espDaedricShieldHiResFix.espShadow Striping Fix.espHighResTexturePackFix.espStaticMeshImprovementMod.esparrowsmith-dawnguard.esphqsnow.espUnlimitedBookshelves_FR.espSkyrim Flora Overhaul.espCloaks.espisilnarsil.esphothtrooper44_ArmorCompilation.espSkyrimCoinReplacer.espBetter Dynamic Snow.espdD - Enhanced Blood Main.espdD-Dawnguard-EBT Patch.esptos_amber_guard.esptos_laintardale_hf.esptos_oakwood_hf.esptos_granitehall.espdD - Realistic Ragdoll Force - Realistic.espHorses for followers.espBetter Follower Improvements.espSpousetocustomhome.espWATER.esp While I've noticed that the issue is not linked to a specific rig, here are my laptop specs : Windows 7 64-bitIntel Core i7 2670 QM (2,20 GHz)4 Go DDR3Nvidia GeForce GT 635M (2 Go) I've heard about this being related with the DrawDistance parameter, but I haven't been able to find more about it. Anyways, thanks in advance for your help ! Link to comment Share on other sites More sharing options...
RozenDoll Posted November 13, 2012 Share Posted November 13, 2012 This is "normal" behavior when the camera is too close to an object. The only thing that can fix it is probably changing your FOV settings, or try another method that changes the position of the first person camera. I heard skeleton replacements often cause the camera to move. Link to comment Share on other sites More sharing options...
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