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Problems with SOMETHING


SkyPyrat

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Right, so.

 

I am fairly certain that my problem has something to do with Mission Mojave Ultimate Edition, one of the patches for it associated with Project Nevada, the WMX patch, or all of those things, there being no issues before installing these. At first, when the MMUE plugins were active, New Vegas would crash on start up. Unchecking the MMUE patches fixed this, but then I noticed an in-game error that I thought was unrelated; Joshua Graham, who is scripted to show up at the sorrows camp after meeting with David, showed up with a large error symbol on him. I tried to kill him through VATS and with the console, to see if the error was missing item texture on his person, but whenever I attempted this, the game would crash.

 

After all of this, I decided to reinstall my game and mods. This time, it seemed that everything was working properly, MMUE patches and all. But Joshua is still sporting his error symbol, still crashes the game if I try to kill him, and the game will crash by itself after a short amount of time. I've no idea what the problem is, beyond some kind of conflict. Please help. Load order as follows:

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp (flagged as master, don't know why, not sure if matters)

Project Nevada - Cyberware.esp (same as rebalance.esp)

Mission Mojave - Ultimate Edition.esp

The Weapon Mod Menu.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

MMUE-CP-PNCore.esp

MMUE-CP-PNRebalance.esp

MMUE-CP-PNEquipment.esp

MMUE-CP-PNOWB.esp

WeaponModsExpanded.esp

Project Nevada - WMX.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-GunRunnersArsenal.esp

MMUE-CP-WMX.esp

BetterGamePerformanceV4.esp

mpatch.esp (fnvedit merged patch)

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I noticed that WMX seems to not play nicely with MMUE, either. I'm still working on load orders and trying to remember how to create bashed/merged patches, but WMX seems to be one of the mods that invariably causes an immediate CTD on launch, regardless of position in load order or even most other mods.

 

A different load order which includes WMX but not MMUE launches normally, and WMX works fine in-game.

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