Deleted2749540User Posted November 14, 2012 Share Posted November 14, 2012 I really want to get the Vault 77 retex from this mod: http://fallout3.nexusmods.com/mods/9541. I've got a simple grasp of the geck but would like to know how I could extract the Vaullt 77 texture/mesh from this mod and just add it into my game Link to comment Share on other sites More sharing options...
wetblanket Posted November 14, 2012 Share Posted November 14, 2012 Unless the assets are in a bsa there is no need to 'extract'. How do you want it available in-game as there is any number of ways? Link to comment Share on other sites More sharing options...
Deleted2749540User Posted November 15, 2012 Author Share Posted November 15, 2012 Unless the assets are in a bsa there is no need to 'extract'. How do you want it available in-game as there is any number of ways?Well I just want to get this mods version of the vault 77 armor as a replacement for the main game version. I tried going into the 90sk mod with the geck but due to my limited experience with it I didnt really get anywhere. I found the suit in the geck but when I open it it just shows the suit in a T stance and I can fiddle with the texture but it doesnt have the armor add-ons in the render window but there is a small box that says vault 77 90SK add-ons or something Link to comment Share on other sites More sharing options...
wetblanket Posted November 15, 2012 Share Posted November 15, 2012 (edited) Firstly, FO3Edit is virtually indispensable for seeing exactly what a mod does, much more than the GECK. Get it and examine 90SK1.esp in it. In particular: 'Armor Addon'- 90SKvault77arm- 90SKvault77body 'Armor'- VaultSuit77 (see 'BIPL - Biped Model List' towards the bottom of the right-hand pane) 'FormID List'- 90SKvault77addons Now you probably can already see how this works but if not: In the GECK Armor addon's are defined a bit like armor in the GECK as far as model, 'Biped Object' (slots) etc. These are grouped in a FormID list - '90SKvault77addons' (these are found under Miscellaneous>Form List in the GECK). Then this list is referenced in the armor dialog for 'VaultSuit77' in the drop-down at the bottom-left ('Biped Model List'). Hope you can make sense of all this :) Edited November 15, 2012 by wetblanket Link to comment Share on other sites More sharing options...
Deleted2749540User Posted November 16, 2012 Author Share Posted November 16, 2012 I can make about 80% sense out of it. Well as for following the directions to see what you're talking about anyway. I remember fiddling with FO3 edit but couldnt make sense of it before. But now that I can see this, what do I do with it? :confused: Link to comment Share on other sites More sharing options...
wetblanket Posted November 16, 2012 Share Posted November 16, 2012 (edited) Start up the GECK but only load fallout3.esm. If necessary, have 90SK1.esp open in FO3Edit so you can check things. Create a new armour addon (right click on list > new) - call it anything you like* but copy the file paths etc. from 90SK1.esp. Similarly create a new FormID list adding the new armour addons you just created (click and drag). Again, call it anything you want*. Then open the existing Vault 77 armour dialog and in the drop-down at the bottom-left ('Biped Model List') select your new FormID List. Save your new esp. * it's a good idea to use a consistent prefix for your stuff but don't start with a digit. Edited November 16, 2012 by wetblanket Link to comment Share on other sites More sharing options...
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