SirBeastling Posted January 17, 2020 Share Posted January 17, 2020 (edited) I have an interesting problem. I am currently trying to create a custom follower to be able to play in my game. To do this, I decided to create a custom follower quest so that my character would not be attached to the follower system and would not count toward the follower limit or be taken over by any follower mods. I have the dialogue set up so that I can ask the follower to do a favor, of which he is happy to comply. He will wait and go where I point and follows his morality guidelines. However, when I tell him to sit, he stays for as long as I have the command options open, but then gets up when I disable them. I am not sure what is happening here, as I was able to successfully get vanilla followers to stay seated, but my custom follower refuses to. I essentially copied over many of what was in the vanilla follower quest without duplicating the quest itself, and I copied over the simple command to set the follower into setFavorState. Nothing from the favor state was changed, and so I am not sure what is going on. Any help would be appreciated. Edited January 17, 2020 by SirBeastling Link to comment Share on other sites More sharing options...
ThadeusCalvin Posted December 1, 2020 Share Posted December 1, 2020 I'm having the same problem...Did you manage to get any further? In my case, it's a custom follow build for an existing NPC that can't usually be a follower, so the whole follower quest is carefully built on an alias. I'm having trouble trying to figure out how the favor state affect the follow function as well. Since tweaking, my guy stops following. Glad for any help or clues. Link to comment Share on other sites More sharing options...
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