Rizalgar Posted January 17, 2020 Share Posted January 17, 2020 Okay. So, I guess this is really kind of two questions. Firstly - Is there a way to make the player immune to physical damage, and ONLY physical damage. I've tried using a perk for ModIncomingDamage but that affects all incoming damage, not from a specific source. I tried a perk that increases armor to a ridiculous amount, that didn't work. Any ideas? Second - I am defaulting to the immunity thing because of this little problem... NPC's don't like equipping items that deal 0 damage. Is there a way that I'm not aware of to force equip? I've tried this, but to no avail. Weapon Property MyWeapon Auto Event OnCombatStateChanged(Actor Target, Int CState) If CState != 0 While !(Self.IsEquipped(MyWeapon)) Self.EquipItem(MyWeapon, True) EndWhile EndIf EndEvent I thought that would be sufficient enough to do it, no go. I've tried it in multiple forms, they just don't want to equip the damn thing for more than half a second on state change. An answer to either problem will suffice, though I prefer a resolution to the second one, if possible. Or maybe it's not possible at all? Or maybe I'm retarded? We'll never know. I know it's been a while since I've been at the forums, or here at all, really. Mostly, I try to figure it out on my own now. I'm sure one of you veterans have some insight that could help me, though. Link to comment Share on other sites More sharing options...
npdogg Posted January 18, 2020 Share Posted January 18, 2020 Use conditions on mod incoming damage. Probably easier to filter out damage types that have magic keywords as I don't expect all physical attacks come from keyworded sources. Link to comment Share on other sites More sharing options...
Rizalgar Posted January 18, 2020 Author Share Posted January 18, 2020 Ho ho. I did not think of that... I will give it a shot. Link to comment Share on other sites More sharing options...
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