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[LE] Single Element Immunity


Rizalgar

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Okay. So, I guess this is really kind of two questions.

 

Firstly - Is there a way to make the player immune to physical damage, and ONLY physical damage. I've tried using a perk for ModIncomingDamage but that affects all incoming damage, not from a specific source. I tried a perk that increases armor to a ridiculous amount, that didn't work. Any ideas?

 

Second - I am defaulting to the immunity thing because of this little problem... NPC's don't like equipping items that deal 0 damage. Is there a way that I'm not aware of to force equip? I've tried this, but to no avail.

 

 

 

Weapon Property MyWeapon Auto

Event OnCombatStateChanged(Actor Target, Int CState)

	If CState != 0
		While !(Self.IsEquipped(MyWeapon))
			Self.EquipItem(MyWeapon, True)
		EndWhile
	EndIf
	
EndEvent

 

 

 

I thought that would be sufficient enough to do it, no go. I've tried it in multiple forms, they just don't want to equip the damn thing for more than half a second on state change.

 

An answer to either problem will suffice, though I prefer a resolution to the second one, if possible. Or maybe it's not possible at all? Or maybe I'm retarded? We'll never know.

 

I know it's been a while since I've been at the forums, or here at all, really. Mostly, I try to figure it out on my own now. I'm sure one of you veterans have some insight that could help me, though.

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