VladTech Posted November 15, 2012 Share Posted November 15, 2012 I recently(today as a matter of fact) posted a player home mod on the nexus. I'd like to make it so that NPCs will interact with objects such as couches and chairs, put I can't seem to find out how. Any help with this would be greatly appreciated. Here's the mod:http://newvegas.nexusmods.com/mods/48339/ Post Scriptum.Sorry if this is in the wrong section. Link to comment Share on other sites More sharing options...
CaptMitch Posted November 16, 2012 Share Posted November 16, 2012 I recently(today as a matter of fact) posted a player home mod on the nexus. I'd like to make it so that NPCs will interact with objects such as couches and chairs, put I can't seem to find out how. Any help with this would be greatly appreciated. Here's the mod:http://newvegas.nexu...com/mods/48339/ Post Scriptum.Sorry if this is in the wrong section. Make a sandbox package for the npc. Link to comment Share on other sites More sharing options...
llamaRCA Posted November 16, 2012 Share Posted November 16, 2012 I recently(today as a matter of fact) posted a player home mod on the nexus. I'd like to make it so that NPCs will interact with objects such as couches and chairs, put I can't seem to find out how. Any help with this would be greatly appreciated. Here's the mod:http://newvegas.nexusmods.com/mods/48339/ Long answer incoming because I don't know exactly what it is you are wanting to do: If you've used items that are furniture instead of statics so that they have idles on them (the purple ghost people you see in the Geck and are usable by the player), then NPCs will use them when players have the NPCs sandbox in the house. Capt Mitch is right, that if you have a specific NPC in mind, that you are building for the house, then you need to put a package on the NPC so they can use the furniture (they will also use stoves that are furniture, there's a wall lean piece of "furniture" that they will use, etc). A sandbox package will allow the NPC to use all of the items with markers within the radius of the sandbox package. The other thing you can do is put idle markers in the house. An idle marker is a marker you drop somewhere that gets the NPC to stand there and do stuff like cross it's arms, look at something, pick its nose, etc. If you make a package for a vanilla NPC (like one of the companions) it might be a good idea to put that option on a switch (like you would with a light; but with an appropriate script on it). That way a player could choose to put the companion(s) on sandbox in the house with your package(s) or not. A lot of players use other mods to get their companions to sandbox and forcing sandbox packages onto companions, if the player already has a mod to do it, might cause conflict problems. Also, not everyone is going to want auto sandboxing on entry. Link to comment Share on other sites More sharing options...
CaptMitch Posted November 16, 2012 Share Posted November 16, 2012 I recently(today as a matter of fact) posted a player home mod on the nexus. I'd like to make it so that NPCs will interact with objects such as couches and chairs, put I can't seem to find out how. Any help with this would be greatly appreciated. Here's the mod:http://newvegas.nexu...com/mods/48339/ Long answer incoming because I don't know exactly what it is you are wanting to do: If you've used items that are furniture instead of statics so that they have idles on them (the purple ghost people you see in the Geck and are usable by the player), then NPCs will use them when players have the NPCs sandbox in the house. Capt Mitch is right, that if you have a specific NPC in mind, that you are building for the house, then you need to put a package on the NPC so they can use the furniture (they will also use stoves that are furniture, there's a wall lean piece of "furniture" that they will use, etc). A sandbox package will allow the NPC to use all of the items with markers within the radius of the sandbox package. The other thing you can do is put idle markers in the house. An idle marker is a marker you drop somewhere that gets the NPC to stand there and do stuff like cross it's arms, look at something, pick its nose, etc. If you make a package for a vanilla NPC (like one of the companions) it might be a good idea to put that option on a switch (like you would with a light; but with an appropriate script on it). That way a player could choose to put the companion(s) on sandbox in the house with your package(s) or not. A lot of players use other mods to get their companions to sandbox and forcing sandbox packages onto companions, if the player already has a mod to do it, might cause conflict problems. Also, not everyone is going to want auto sandboxing on entry. what she said. ;P Link to comment Share on other sites More sharing options...
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