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External code (C++) through SKSE


MasterRoland

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Hello,

 

I was wondering if and how I could use external programming languages to write a mod for Skyrim. I'm doing my master thesis project in computer science, and along with sciency research stuff I need to write a piece of software. The software needs to be as generic as possible - preferably in C++ (although C# would be O.K. too).

 

I'm new to modding, and google doesnt have much information on SKSE and how it works. As I understand so far, SKSE adds functionality to the default scripting language, by using external C++ code. Most stuff I have found so far explains how to use the additional scripting functions, but I'm more interested in how I can extend SKSE's method of using external code and merging that with the use of Papyrus. Does anyone have more information on this? If not, do you think I'd be bothering the creators of SKSE with this question?

 

Thanks for your help.

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I think the SKSE package includes the source code? Have you had a look at that?

 

Thank you for the reply and suggestion steve.

 

I have checked out the source code, but to be honest I'm having a hard time understanding the components I need from their project. I was hoping there would be some documentation on SKSE, or others that tried the same thing. Do you know any such projects?

 

Based on SKSE, I'd say my best option is to create a new Papyrus script and let that do all of my C++ calculations. That sounds like a big hack to me though, and I'm wondering whether there are additional ways of working with C++.

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