Cyborg16 Posted May 22, 2004 Share Posted May 22, 2004 I have a problem: my player has all the enchantments of wraithguard and sunder applied while they're not actually being worn. If I equip wraithguard and sunder, the enchantments stack (useful, but not so nice not being able to get rid of them!)I tried the player->removespelleffects command, but that didn't work as it's not a spell. Any other ideas? (also I cannot load save files in the editor, anyone know how to fix this?) Link to comment Share on other sites More sharing options...
Marxist ßastard Posted May 22, 2004 Share Posted May 22, 2004 Well, it's obvious you're somewhat experienced, so I won't bore you with the step-by-step or spoonfeed you the exact commands you need in full. The function you need in this case is RemoveEffects -- you'll need to use it for each spell effect given by the tools, and if things like your birthsign overlap with the enchantments in terms of effects used, you can use a simple AddSpell line or two to retrieve the missing abilities. RemoveEffects takes a single numeric argument that represents the effects you want to manually remove. What follows is a translation chart -- blatantly ripped from Morrowind Scripting for Dummies -- that shows what effect is bound to what number: Ghan-Buri-Ghan: Magic Effect List For the function GetEffect, you need the ID-string itself (e.g. GetEffect sEffectWaterBreathing). For the RemoveEffects function, the effect number is used (e.g. RemoveEffects 0) 0 => sEffectWaterBreathing1 => sEffectSwiftSwim2 => sEffectWaterWalking3 => sEffectShield4 => sEffectFireShield5 => sEffectLightningShield6 => sEffectFrostShield7 => sEffectBurden8 => sEffectFeather9 => sEffectJump10 => sEffectLevitate11 => sEffectSlowFall12 => sEffectLock13 => sEffectOpen14 => sEffectFireDamage15 => sEffectShockDamage16 => sEffectFrostDamage17 => sEffectDrainAttribute18 => sEffectDrainHealth19 => sEffectDrainSpellpoints20 => sEffectDrainFatigue21 => sEffectDrainSkill22 => sEffectDamageAttribute23 => sEffectDamageHealth24 => sEffectDamageMagicka25 => sEffectDamageFatigue26 => sEffectDamageSkill27 => sEffectPoison28 => sEffectWeaknessToFire29 => sEffectWeaknessToFrost30 => sEffectWeaknessToShock31 => sEffectWeaknessToMagicka32 => sEffectWeaknessToCommonDisease33 => sEffectWeaknessToBlightDisease34 => sEffectWeaknessToCorprusDisease35 => sEffectWeaknessToPoison36 => sEffectWeaknessToNormalWeapons37 => sEffectDisintegrateWeapon38 => sEffectDisintegrateArmor39 => sEffectInvisibility40 => sEffectChameleon41 => sEffectLight42 => sEffectSanctuary43 => sEffectNightEye44 => sEffectCharm45 => sEffectParalyze46 => sEffectSilence47 => sEffectBlind48 => sEffectSound49 => sEffectCalmHumanoid50 => sEffectCalmCreature51 => sEffectFrenzyHumanoid52 => sEffectFrenzyCreature53 => sEffectDemoralizeHumanoid54 => sEffectDemoralizeCreature55 => sEffectRallyHumanoid56 => sEffectRallyCreature57 => sEffectDispel58 => sEffectSoultrap59 => sEffectTelekinesis60 => sEffectMark61 => sEffectRecall62 => sEffectDivineIntervention63 => sEffectAlmsiviIntervention64 => sEffectDetectAnimal65 => sEffectDetectEnchantment66 => sEffectDetectKey67 => sEffectSpellAbsorption68 => sEffectReflect69 => sEffectCureCommonDisease70 => sEffectCureBlightDisease71 => sEffectCureCorprusDisease72 => sEffectCurePoison73 => sEffectCureParalyzation74 => sEffectRestoreAttribute75 => sEffectRestoreHealth76 => sEffectRestoreSpellPoints77 => sEffectRestoreFatigue78 => sEffectRestoreSkill79 => sEffectFortifyAttribute80 => sEffectFortifyHealth81 => sEffectFortifySpellpoints82 => sEffectFortifyFatigue83 => sEffectFortifySkill84 => sEffectFortifyMagickaMultiplier85 => sEffectAbsorbAttribute86 => sEffectAbsorbHealth87 => sEffectAbsorbSpellPoints88 => sEffectAbsorbFatigue89 => sEffectAbsorbSkill90 => sEffectResistFire91 => sEffectResistFrost92 => sEffectResistShock93 => sEffectResistMagicka94 => sEffectResistCommonDisease95 => sEffectResistBlightDisease96 => sEffectResistCorprusDisease97 => sEffectResistPoison98 => sEffectResistNormalWeapons99 => sEffectResistParalysis100 => sEffectRemoveCurse101 => sEffectTurnUndead102 => sEffectSummonScamp103 => sEffectSummonClannfear104 => sEffectSummonDaedroth105 => sEffectSummonDremora106 => sEffectSummonAncestralGhost107 => sEffectSummonSkeletalMinion108 => sEffectSummonLeastBonewalker109 => sEffectSummonGreaterBonewalker110 => sEffectSummonBonelord111 => sEffectSummonWingedTwilight112 => sEffectSummonHunger113 => sEffectSummonGoldensaint114 => sEffectSummonFlameAtronach115 => sEffectSummonFrostAtronach116 => sEffectSummonStormAtronach117 => sEffectFortifyAttackBonus118 => sEffectCommandCreatures119 => sEffectCommandHumanoids120 => sEffectBoundDagger121 => sEffectBoundLongsword122 => sEffectBoundMace123 => sEffectBoundBattleAxe124 => sEffectBoundSpear125 => sEffectBoundLongbow126 => sEffectExtraSpell127 => sEffectBoundCuirass128 => sEffectBoundHelm129 => sEffectBoundBoots130 => sEffectBoundShield131 => sEffectBoundGloves132 => sEffectCorpus133 => sEffectVampirism134 => sEffectSummonCenturionSphere135 => sEffectSunDamage136 => sEffectStuntedMagicka Now then, regarding the savegame editing... The CS isn't made to do such things. It will only create and modify ESP files (and, by extension, ESMs). And, though it can be said that ESS and ESP files are similar in structure, ESPs lack certain elements that are unique to ESS files and vice versa, making the simple renaming and editing of ESS files via the CS more-or-less out of the question. What you need is a third-party tool like Morrowind Enchanted Editor -- MWEE is a low-level editor that deals with the actual hex code and structural elements behind plugins, and was programmed with save file editing in mind. Link to comment Share on other sites More sharing options...
Cyborg16 Posted May 29, 2004 Author Share Posted May 29, 2004 Thanks, the remove part works fine...However, the game won't allow me to add the birthsign or character abilities (lady's favor and grace, resist fire_75). It will allow me to add other spells, and I could remove these (I did remove them before using removeeffects, but it didn't help.I also tried using enablebirthmenu (I think, opens the birthsign menu). This allowed me to change my character if I wanted and brought back the spells, but I get the idea it reset a lot of stuff, like the blight storms (I'd finished the main plot at this point). (so I reloaded a save...)Does anyone know how to get around this, or where I can get a savegame editor? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted May 29, 2004 Share Posted May 29, 2004 When doing the AddSpells, did you remember to put the arguments in quotation marks and include a reference (Ex. Player->AddSpell "Resist Fire_75")? Link to comment Share on other sites More sharing options...
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