Arthemis Posted November 16, 2012 Share Posted November 16, 2012 Another animation-related question, folks. So I make some adjustments to the vanilla 1hm_idle anim. Everything works fine, no trouble whatsoever thanks to xp32 and his tutorials. And here comes the big BUT. Or BUTT, whatever. When I load the anim ingame, my character loses his fingers! ...or, at least, a couple of them. Now he looks like a really unlucky swordsman. Any ideas on what might have caused this? http://cs418318.userapi.com/v418318232/15af/mFkJMh6_no0.jpg http://cs418318.userapi.com/v418318232/15b6/F--Xrg5pJE0.jpg Link to comment Share on other sites More sharing options...
ArtMurder Posted November 16, 2012 Share Posted November 16, 2012 Poor swordsmanship? Link to comment Share on other sites More sharing options...
Arthemis Posted November 16, 2012 Author Share Posted November 16, 2012 Poor swordsmanship? Aside from that)) What was I doing wrong when animating\exporting? Link to comment Share on other sites More sharing options...
MrMino Posted November 16, 2012 Share Posted November 16, 2012 Poor swordsmanship? Aside from that)) What was I doing wrong when animating\exporting? perhaps you didn't re-key those specific joints. Sometimes a joint needs to be key framed again otherwise you get the odd deformations you're experiencing. Link to comment Share on other sites More sharing options...
Arthemis Posted November 16, 2012 Author Share Posted November 16, 2012 [perhaps you didn't re-key those specific joints. Sometimes a joint needs to be key framed again otherwise you get the odd deformations you're experiencing. hmmm... yeah, sounds like it. I'll have to try animating and re-keying it again. Link to comment Share on other sites More sharing options...
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