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Xbox Get Level Lesser Power


Ortorin

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Uses a lesser power with a beam projectile to print the name and level of the target.

EVENT OnEffectStart(ACTOR akTarget, ACTOR akCaster)
INT TargetLevel
TargetLevel = akTarget.GetLevel()
Debug.Notification("Creature is level " + TargetLevel)
ENDEVENT

Something like that. I don't see this being hard to make, I just don't have access to Skyrim on the computer to use the creation kit myself.

Edited by Ortorin
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I have expanded upon my post above. Please, take this information into consideration.

 

So, I have my whole mod designed, but I do not have Skyrim on PC so I cannot MAKE the mod. Please, this would take 20 minutes from start to upload, I just need someone to finish this mod.
The mod is a lesser power for Xbox that will allow players to tell what the level of an actor is. This is super simple, just need to make a spell that is a Lesser Power and call it something like "Detect Level," the lesser power will shoot a projectile that has the property of a "beam", and attached to the projectile will be the script below. Just make this a "starting spell" in the spell editor to make things easy.
That's it. I hope someone hears my plea... it's not like this mod wouldn't be well received by the Xbox community.
Scriptname GetLevelProjectile extends ActiveMagicEffect
EVENT OnEffectStart(ACTOR akTarget, ACTOR akCaster)
INT TargetLevel
TargetLevel = akTarget.GetLevel()
Debug.Notification("Creature is level " + TargetLevel)
ENDEVENT

 

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I could give it a try, if you still need this. I'm thinking of a cloak spell as described in this tutorial. The cloak would be applied to nearby enemies and only be active while in combat. When an enemy is hit by the player, the name and level will be displayed as a notification message. An aimed spell would be doable too, of course.

 

One question, is it possible to use SKSE on XBox?

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One question, is it possible to use SKSE on XBox?

The SKSE isn't available for the Xbox. That is why the script is limited to only displaying the level of the actor and not its name.

 

As for the cloak... I'm worried about issues such as the "brawl bug" and possibly conflicting with combat mods that use invisible cloaks. On top of that, I feel like resource use is very important to consider for the Xbox, so I do not believe that anything that runs constantly should be used for such a simple function.

 

The main point to this mod would be for players to used unleveled encounter zones and actually know what they are getting into. Once you get the level for the first actor you see in a new dungeon, you are able to make a good decision on if you should continue or when you should come back.

 

Do as you will, but the idea as it is written above takes in many factors about the use and compatibility of the mod. Thank you for taking this request, I was starting to give up on the idea that someone would help.

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All actors, maybe someone would want to see how strong a guard is before attacking. I see no reason to limit the actors that can be affected. As long as you can look at someone, and for free, tell what level they are, then you got everything that is needed for Xbox users to get a good use of the function.

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Great! Though... I'm on Xbox, I do not own Skyrim for the computer (or have a computer good enough to run it) so I can't test this. One of us would have to post this on the Bethesda site so the mod can be tested on the Xbox consoles. Sure this was my idea, but you should get all the credit for the work and therefore should be the one to upload this to the Bethesda site. If you don't care/don't want to post there, I'll do it, but I think you should have your name as the poster.

 

As for the visuals... I don't think they matter much. As long as we have a "beam" that is harmless and procs the script, we're good. MAYBE it would be better as an alteration visual since that is the school of magic that is most closely tied to detection, but it doesn't really matter to me.

Edited by Ortorin
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So Xbox users can only install mods from bethesda.net then? Sorry, I wasn't aware of that. In fact I'm not familiar with modding on consoles at all.

 

Since I can't test it on the XBox anyway, it would be better if upload the mod there yourself. As for credits, a simple mention in the description is enough, at least I had fun making the mod! : )

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