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My first mod just uploaded; Hex editing involved


Zalmoxis

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...and Script editing also involved. Script hex editing involved, to be precise. :P

 

Hi,

 

I've just upped my very first FO3 mod. :banana:

It allows leaving the Project Purity rotunda after having dealt with Col. Autumn.

 

It changes one number and two true(1)/false(0) statements toward the endgame. These had to be edited in the SCDA, which is hexed stuff. But comparison numbers and also the ones and twos in all that garbage and more are clearly visible and therefore changeable.

 

Any thoughts? What else could one do with this? :)

 

 

Regards,

-Zalmoxis.

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