p0go333 Posted November 16, 2012 Share Posted November 16, 2012 So ive been working on armor for a new bodytype for awhile, and after getting everything just right ive exported the armor and skeleton from blender. my problem is that once i open it in nifskope to add some other pieces to it, it is missing the upperarmtwist bones, which were there in blender when i exported. does anyone have any idea what ive done wrong? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 17, 2012 Share Posted November 17, 2012 Probably nothing was weighted to it, so it wasn't exported. Link to comment Share on other sites More sharing options...
p0go333 Posted November 17, 2012 Author Share Posted November 17, 2012 i copied the bone weights from another mesh that uses the same skeleton so i thought all would be fine. im not sure how i would fix the problem exactly Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 18, 2012 Share Posted November 18, 2012 Meaning the other mesh didn't use that bone either. Not sure why you think it is a problem.Just add your new items in blender or whatever instead of nifskope. Link to comment Share on other sites More sharing options...
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