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Race record changes not applying on new clean save


JoshuaMadoc

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Sort of self-explanatory. I'm trying to make a very simple mod that changes starting skills, health, actor height, etc, and it *did* work when I made a previous version months ago, but I just found out that not only is the mod not working in newer patches, but it won't even apply the changes when I remade the mod in scratch. I've tried to figure out damn near everything I know, and it just wouldn't budge at all.

 

Help would be greatly appreciated. It's not giving me a good time at all.

 

EDIT: And just in case no one answers in this thread, I'll at least try to contribute so other people wouldn't have to suffer this problem: Mod load order is everything, and also isn't everything. BOSS did reorder the mod so that it seemed to work from what I gather, but its reordering caused a lot of actor meshes to "blank out", making them put up the mesh's default A-pose for when you're modelling. Manual reordering is in order here.

Edited by JoshuaMadoc
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You've made a custom race, or edited one of the vanilla races. You've saved your mod as an esp. If re-saving it in an updated CK doesn't help, it's either load order, not activated or something else is changing your stats.

 

Assuming the obvious, that it is activated, try moving your mod to the very bottom of your load order. It may be that you have another mod that changes the same race lower than yours, and their changes will take precedence. Failing that, it could be the changes are saved in your save game somehow. Does it not work even on a new character? Maybe try making a clean save...save it with your mod deactivated, then reactivate it and load in again.

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