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Custom Armour detailing and texturing


Lyalle

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I am confused as to how to go about creating detailed textures (textures meaning embossing or bumps etc) on custom armour and weapons and the steps in doing so. I'm moderately proficient with modelling in Blender and was wondering how to create detailed breastplates or hilts etc. As an example: Hilt Scales Prometheus' custom objects.

 

Do I model a basic shape in Blender and then use MudBox to detail it or what?

And how do you create dynamic textures such as fur, i.e. fur trim on a cloak that moves when running in-game?

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