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CTD from ingame with custom nif


Sebo85

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I made this custom door made out of vanilla parts for my mod. I made scols to get a proper new collision and tried to place them correctly into the nif.

Creation Kit is not having problems with it but as soon as I select it in my mod ingame I get a ctd

 

I have absolutely no experience in animating in nif and I just replaced the bstrishapes of the only two parts in this nif with new ones and added the new collision.

 

 

Can anyone tell me whats wrong in this nif please?

 

btw: textures are horrible I know :D will replace them as soon as it's working

Edited by Sebo85
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The NiNode #19 has an incomplete collision object. The data-entry is empty and body ID is 1. Pretty sure that this will crash your NiF.

Furthermore the collision(s) for NiNode #18 do not match the mesh; the collision is too wide and it does also cover the lower part of the door.

And then, the type of the collision is wrong. It's a static collision which does not move with the mesh. So even if you open the door you can't pass it, you are still running against a wall. This can't be fixed easily.

The aimation itself looks ok so far.

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Just to let you know, I got it working. Just had to tweak the block structure a little bit. I compared mine to a door from another mod and that helped me to understand a bit more.

Also I got the collision moving with the mesh and it's working like a charm in-game :)

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