cheesetoast8 Posted January 24, 2020 Share Posted January 24, 2020 I posted this on r/skyrimmods and didn't get any responses, so i figured maybe somebody might throw me a bone here my computer doesn't like it when it has to bring up literal thousands of crafting recipes every time i go to a forge or tanning rack. thing is, most of the crafting recipes in my game are ones that i'm not likely to use, because the items are already acquirable by other means in gameplay. so i need a way to keep all the recipes from appearing, without having to go through every plugin and doing it manually, and without loss of those recipes from the plugins entirely. and with my idea, ill just be able to effetively re-enable them (outside of gameplay, of course) as i need them.I've been modding for a few years now so i have a general idea of how scripts work, but what goes into actually writing them is totally beyond me. if anybody would be willing to help me out, i'd really appreciate it.so i'm asking for an xEdit script that will do the following: read the COBJ records in the selected plugin(s) and, take all instances of the keywords that indicate the items are crafted at the forge [00088105] or tanning rack [0007866A], and replace them with NULL references [00000000]. Lastly, i don't want this script to make any changes within the plugins themselves, but rather be forwarded as overrides in a new plugin, so that i can just delete those entries from the plugin if i need to craft the thing again. and check to make sure it only modifies non-vanilla records. if these last things aren't as easy to accomplish, i'll settle for just step 1 and 2.anybody think they could write this script? Link to comment Share on other sites More sharing options...
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