Deleted2838758User Posted November 17, 2012 Share Posted November 17, 2012 Can someone modify the spells found in these two mods ?http://dragonage.nexusmods.com/mods/1507http://dragonage.nexusmods.com/mods/1402 I want them to use mana instead, and the first ability should have no preq ability (so they can be learned from level 1) I can't modify them myself because the Toolset doesn't work for me and I have no idea how to convert a .dazip into .gdaThanks for your help Link to comment Share on other sites More sharing options...
LemmingoftheGDA Posted November 17, 2012 Share Posted November 17, 2012 (edited) A few hundred things, but I'm only going to talk about two of them because talking about more would be a gigantic modding lesson. 1) Talents that are added for warriors or rogues are automatically going to use stamina. Those for mages are going to automatically use mana. You would have to change the talents to go under mages instead of warriors if you wanted to do that. If you had a complete understanding of how the game works you would realize that there actually is no difference. I can have a mage, add warrior talents via runscript addtalent, the warrior talents would use "mana". Perhaps runscript addtalent is the best solution to your problem, if you can figure out the talent codes for those talents....which brings me to number two............ 2) A DAZIP is a zip file. You can extract files using something like 7zip. Then you can mess around with gda files with GDApp, unless he file are in erf form. Then you need to use pyGFF to extract the gdas from the erf. Within those gda files lies the talent codes which you can use to add those talents to a mage with runscript addtalent as long as you have those mods installed. This is all I have to say about this. Good luck to you. Edited November 17, 2012 by LemmingoftheGDA Link to comment Share on other sites More sharing options...
Deleted2838758User Posted November 17, 2012 Author Share Posted November 17, 2012 A few hundred things, but I'm only going to talk about two of them because talking about more would be a gigantic modding lesson. 1) Talents that are added for warriors or rogues are automatically going to use stamina. Those for mages are going to automatically use mana. You would have to change the talents to go under mages instead of warriors if you wanted to do that. 2) A DAZIP is a zip file. You can extract files using something like 7zip. Then you can mess around with gda files with GDApp. This is all I have to say about this. Good luck to you. 1) I'm not sure how does editing abilities in the toolset work, but in .gda, all you need is to change abilitytype from 1 to 2 to make it use mana instead of stamina so it's not that hard2) I know that, but once I extract the files, I only .cif or .erf file whereas I need a .gda if I want to edit it. If you have any idea on how to convert it, please tell me Link to comment Share on other sites More sharing options...
LemmingoftheGDA Posted November 18, 2012 Share Posted November 18, 2012 You got to this before I edited as I see. Read my edited answer. Again, does not matter 1 or 2. Mana vs. stamina. Just does not matter. If a telant using mana is under a warrior, it WILL use stamina and vice versa for mage. So again, I'm right here. Use pyGFF editor to extract the erfs. CIFs have nothing you can do anything with. You will be interested in the ERF files. http://social.bioware.com/project/1936/ Best to you. Link to comment Share on other sites More sharing options...
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