javapimp Posted January 24, 2020 Share Posted January 24, 2020 Hi all. I'm trying to get a secret passage door to open with a pull chain (tried a pull bar too). It is linked up correctly however the door does not animate in game. To get it to actually work, I need to go into the console and "disable" then immediately "enable" the door. Then it activates as expected. I posted a video of it here on my Twitter: https://twitter.com/FourthWoods/status/1220529279064297473?s=20 I've considered setting up a trigger somewhere near the door but out of sight that will do this in script so the door works when the player gets there but that seems like a hack to me. Has anyone seen this before and what might be the correct way to go about getting it working? Thanks,Dave. Link to comment Share on other sites More sharing options...
Zebsi Posted January 25, 2020 Share Posted January 25, 2020 How is it set up in the CK? A video that just showcases your problem in-game isn't all that helpful lol Link to comment Share on other sites More sharing options...
javapimp Posted January 25, 2020 Author Share Posted January 25, 2020 Thanks for checking it out. Frustratingly, it's working today. In fact I now cannot get it to not work. lol. :wallbash: The setup is straight forward. Place the door, open the properties, set the reference to the pull chain in the Activate Parents tab. Last night, if I swapped the door out for any other door, like NorPortcullis for instance, it would work. Change that back to the NorSecRmSmDoorSm01 and it would fail like in the video. I don't like when things magically work without me doing anything to fix it. I'm still learning the CK so I'm sure I did something wrong somewhere... Thanks again,Dave. Link to comment Share on other sites More sharing options...
NexusComa Posted January 26, 2020 Share Posted January 26, 2020 (edited) It's probably one of them anims set in the .nif file.playAnimationandWait(openAnim, openEvent) playAnimationAndWait("Trigger01","done") OnActivateSelf.PlayGamebryoAnimation("Forward",6.0) few examples, you can find the correct wording if you edit the object on the left hand side.......................I looked up that door that one is a GamebryoAnim so ... OnActivateSelf.PlayGamebryoAnimation("open",6.0) ; open / close are the key words and the 6.0 is the speed Or just use Activate Parent from the door then set it to the pull bar. Edited January 26, 2020 by NexusComa Link to comment Share on other sites More sharing options...
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