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Attempt to fix bullseye


AlaricMod

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I have been messing around with the "paralyze" effect on bullseye to get it to act better (not paralyze your target, have the target fall over, then have the arrow fly over his or her now prone body).

 

So far I have not had any good amount of success and was wondering if anyone had any helpful ideas that may get me a working model.

 

The two approaches I have tried are:

*slowing the target almost completely instead of paralyzing. This has had limited success in that I was able to create the effect to get the target to stop walking (though their idle animations were still at full speed), but the target would not resume normal activity on expiration. The target would only resume normal activity after something happened that forced the target to use a new animation. This makes me think that Bethesda's lame (knock em over) paralysis is their halfhearted fix for this result I am experiencing (if they are on the ground they have to play the "get up" animation to resume combat after the effect expiration).

*trying to put the target in an extended stagger animation. This I think would be the best representation of the bullseye perk intention but I have had no success at all in trying to implement this.

 

I would appreciate any ideas or "have you tried"s because it may be something I just have not thought of or an approach I was not aware of.

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