ToroMontana Posted January 25, 2020 Share Posted January 25, 2020 I had this idea for a new type of quest mod, not too small-scale, not too large-scale. What if you could play as the director of the Institute during the 2220's years, the "old man" who ordered Shaun's kidnapping. The campaign would be largely limited to the inside of the Institute with maybe a few scripted events above ground with Kellogg as your companion (no free roam, you would only teleport in and out of places you need to be). You would get to witness the rise and fall of the "old man" with multiple endings while running the Institute (the only thing you wouldn't have a choice over is Shaun's kidnapping, if you oppose it the game ends immediately). Or perhaps play as Father himself from infancy to Director similar to how Fallout 3 began (from infancy to the age of 19 with lots of time skips along the way) but a little lengthier. It wouldn't be very combat oriented, more story/NPC driven instead with lots of choices along the way, except what's already canon chosen for you. As far as effort goes, it would technically be a total conversion, but a very small one. The Institute interiors already exist and most of the game would take place there. So only NPCs would need to be made and given personality. If you play as the "old man" you'd be overseeing the events leading up to Shaun's kidnapping, Kellogg's enhancement as a nearly immortal cyborg, the creation of DiMA and Valentine (and dealing with the failures of that project following their escape from the Institute), the creation of the first Gen-3 synths, the massacre in Diamond City in the Broken Mask incident (perhaps this is what leads to your downfall as by that time the "old man" is no longer director if you listen to the holotapes) The ending could play out in several ways, either stepping down and facing natural death from old age, being murdered in a coup by the incoming director for refusing to step down or escaping from the Institute entirely, perhaps using the FEV as Virgil did to survive in the wilderness (this could involve a complicated stealth mission in the FEV lab) Link to comment Share on other sites More sharing options...
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