yinhh Posted November 21, 2008 Share Posted November 21, 2008 I used "save fred 1" to get a list of factions, actor ids, base ids, ref ids etc. I did a "setally" between feral ghoul's faction and player faction. (I'm not sure which way is which, so I set both ways.) Now feral ghouls won't attack me anymore. One of my follower (Rory) still attacked feral ghouls, so I added him to player faction, and now we can peacefully live with feral ghouls. They still look pretty scary, but right now I can see that they can be fun sometimes lol The problem is that raiders as well as other units do not belong to any of the factions listed by "save fred 1", and I don't know how to make an individual unit friendly to player faction (adding them to feral ghoul's faction may do it, though this may create unwanted side-effects). I tried several things:Unit "discompositons" do not seem to matter - even a feral ghoul had a discompositon of 85 to me (GetDisposition) before "setally"; no known faction is enemy of the player faction (GetPCEnemyofFaction); the reaction of the feral ghoul faction to player faction is 0.0, but so does the reaction of Butch's family faction, which is non-hostile to me... There must be some other ways of governing units relations. I'm new to this console stuff. Any ideas? Link to comment Share on other sites More sharing options...
yinhh Posted November 22, 2008 Author Share Posted November 22, 2008 bump http://img141.imageshack.us/img141/4831/screenshot2ro6.jpghttp://img141.imageshack.us/img141/screenshot2ro6.jpg/1/w1280.png Link to comment Share on other sites More sharing options...
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