PAPVAFS11 Posted January 26, 2020 Share Posted January 26, 2020 Aim stability and reload speed can be modified through actor values. General weapon spread can be tweaked through entry points in perks. But does anyone know if it's possible to affect a weapon's recoil, sighted transition time, or other values from outside of object mods? Such as, say, from a perk, a spell, potion, or from something else? Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted December 23, 2021 Author Share Posted December 23, 2021 It's been over a year, and I still don't have any leads on this subject. Has anyone else dug up anything related to this? Link to comment Share on other sites More sharing options...
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