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Creating New FX, need help


Dlesang

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Does anybody know how to create objects that always faces the player's camera? Fire does this, so does several lightning, dust, smoke, and other particle effects. I'm wondering how to do this myself. I plan to use this information to create new lights and other objects.

 

One such object is a fixed light source, attached to an archway. The light will appear to be coming from a glass ball with a light inside it. I need to know how to make the polygon face the viewer at all times to make the inside light look good.

 

Anybody have any ideas? My attempts to google this have given me nothing even remotely related.

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