Peppa96 Posted February 9, 2020 Author Share Posted February 9, 2020 Here's the Rajang entry for MonsterData.json for en-US. Breakable data taken from the MonsterDataConfig.cs file, so if that's borked, this will be too.https://pastebin.com/bm1DZqdfWhat? Link to comment Share on other sites More sharing options...
ShyGuyZero Posted February 9, 2020 Share Posted February 9, 2020 Player Widget working again in newest Version. Thanks alot!!Minor Bug I found, Mega Demondrug shows up as Mega Armorskin at the Widget. Link to comment Share on other sites More sharing options...
chunkalot Posted February 9, 2020 Share Posted February 9, 2020 monster removable parts arent tracking the damage for me Link to comment Share on other sites More sharing options...
schautz Posted February 9, 2020 Share Posted February 9, 2020 Here's the Rajang entry for MonsterData.json for en-US. Breakable data taken from the MonsterDataConfig.cs file, so if that's borked, this will be too.https://pastebin.com/bm1DZqdfWhat? At the time, people were complaining about not having the Rajang entry in their MonsterData file, but now it should auto-update. Link to comment Share on other sites More sharing options...
Riyshn Posted February 13, 2020 Share Posted February 13, 2020 (edited) "Unknown Removable Part" on Rajang appears to be his second horn. (Was his right horn for me, not sure if there's a distinction.) EDIT:Not sure if this is an issue on the overlay's end, or the Hunter's Notes in game giving incorrect info, but the breakable parts for Yian Garuga seem incorrect. In-game it marks Beak and Ears as separate breakable zones, but the overlay seems to be consolidating both of these into "Head" (seemed to be Beak breaking at 2nd flinch, Ears at 4th.) Related, in what I gather is a departure from previous games in the series, part breaks in MHW seem to be based purely on flinching the correct body part enough times. For example, All of the Raths' heads will break on the 2nd head flinch, while their wings and back take a single one each, all the way up to ridiculous ones like Kirin's horn reliably breaks at 14. Since I couldn't find this info anywhere and.... I enjoy random data... I've been gathering all the break points I can. When I get it complete, is that something you'd like me to forward to you to incorporate into SmartHunter? Edited February 14, 2020 by Riyshn Link to comment Share on other sites More sharing options...
merlecorey Posted February 14, 2020 Share Posted February 14, 2020 all the way up to ridiculous ones like Kirin's horn reliably breaks at 14.I don't think this is true. Kirin horn break requires his health to be low (<30%), and it definitely doesn't require exactly 14 flinches. Link to comment Share on other sites More sharing options...
Riyshn Posted February 14, 2020 Share Posted February 14, 2020 . all the way up to ridiculous ones like Kirin's horn reliably breaks at 14.I don't think this is true. Kirin horn break requires his health to be low (<30%), and it definitely doesn't require exactly 14 flinches. ...huh. That is... some extremely strange luck then. I test that one like 5 times 'cause 14 seemed like such a random number, and it seemed consistant, but trying again in HR now yeah, it seems to be the first flinch after 30% HP. Hrm... Link to comment Share on other sites More sharing options...
merlecorey Posted February 18, 2020 Share Posted February 18, 2020 [2020-02-18 07:08:05] Found 'PlayerNamePattern' at address 0x155FC5547 [2020-02-18 07:08:05] Found 'CurrentWeaponPattern' at address 0x141E5BD3D [2020-02-18 07:08:05] Found 'PlayerDamagePattern' at address 0x1418D3FA7 [2020-02-18 07:08:05] Found 'SelectedMonsterPattern' at address 0x14190BB82 [2020-02-18 07:08:05] Found 'PlayerBuffPattern' at address 0x15ED919B1 [2020-02-18 07:08:05] Found 'LobbyStatusPattern' at address 0x14026B836 [2020-02-18 07:08:05] Found 'CurrentPlayerNamePattern' at address 0x14DF4ECE9 [2020-02-18 07:08:05] OverflowException: Arithmetic operation resulted in an overflow. at SmartHunter.Core.Helpers.MemoryHelper.FindPatternAddresses(Process process, AddressRange addressRange, BytePattern pattern, Boolean stopAfterFirst) at SmartHunter.Core.ThreadedMemoryScan.<>c__DisplayClass29_0.<AddScanTask>b__0() [2020-02-18 07:08:05] State Machine: FastPatternScanning (109 ms) > PatternScanning [2020-02-18 07:08:05] Base: 0x140000000, End: 0x1626A3000, Size: 0x226A3000 [2020-02-18 07:08:05] Found 'MonsterPattern' at address 0x14022FBF9 [2020-02-18 07:08:06] State Machine: PatternScanning (219 ms) > Working [2020-02-18 07:08:06] Match Range: 14022FBF9 - 15ED919B1 This is the latest version (1.2.0.0). Link to comment Share on other sites More sharing options...
akiirui Posted February 18, 2020 Share Posted February 18, 2020 (edited) Thanks for your work. But I found a little mistake with a feature changes. > 4)Now widgets won't show in ALT+TAB Now widgets will minimize when SmartHunter main window minimize. And I usually move SmartHunter main window to another virtual desktops, and keep widget at Game window's vitual desktops. But now widgets only shown at SmartHunter main window's virtual desktops. Edited February 18, 2020 by akiirui Link to comment Share on other sites More sharing options...
Peppa96 Posted February 18, 2020 Author Share Posted February 18, 2020 Thanks for your work. But I found a little mistake with a feature changes. > 4)Now widgets won't show in ALT+TAB Now widgets will minimize when SmartHunter main window minimize. And I usually move SmartHunter main window to another virtual desktops, and keep widget at Game window's vitual desktops.But now widgets only shown at SmartHunter main window's virtual desktops. I reverted back to the original configuration Link to comment Share on other sites More sharing options...
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