LookoutPoint Posted November 19, 2012 Share Posted November 19, 2012 Hello,i'm using the german version from Fo3 with the englishh version of FWE.Where can I translate the sneak indicators like [HIDDEN], [CAUTION] and [DANGER]?? I can't find it in FO3Edit. Please help me with this! Link to comment Share on other sites More sharing options...
blove Posted November 19, 2012 Share Posted November 19, 2012 sSneakCautionsSneakDangersSneakHidden In GECK --> Gameplay --> Settings. It will not show up under Game Settings in FO3Edit until you edit one of them in GECK and save to a new plugin. Even then it shows as a new record, but as long as you do not change the EditorID it will override with your edit. Link to comment Share on other sites More sharing options...
LookoutPoint Posted November 23, 2012 Author Share Posted November 23, 2012 sSneakCautionsSneakDangersSneakHidden In GECK --> Gameplay --> Settings. It will not show up under Game Settings in FO3Edit until you edit one of them in GECK and save to a new plugin. Even then it shows as a new record, but as long as you do not change the EditorID it will override with your edit. Thanks! With FO3Edit I found (for example) "sSneakCaution" in FWE but without a text. When I move the german translation into the fwe Version the indicators are still in english ingame. Maybe thats because of scripts from FWE for the sneak-indicators. Link to comment Share on other sites More sharing options...
blove Posted November 23, 2012 Share Posted November 23, 2012 FWEConfigMenuQuest [QUST:12FA1699] the script in Stage 10 in the following section: ;========== SNEAK MSGs + Settings - 230 if FWEConfigSneakMsg == 1 ; Vanilla Con_SetGameSetting sSneakCaution "[CAUTION]" Con_SetGameSetting sSneakDanger "[DANGER]" Con_SetGameSetting sSneakDetected "[DETECTED]" Con_SetGameSetting sSneakHidden "[HIDDEN]" elseif FWEConfigSneakMsg == 0 ; FWE Con_SetGameSetting sSneakCaution " " Con_SetGameSetting sSneakDanger " " Con_SetGameSetting sSneakDetected " " Con_SetGameSetting sSneakHidden " " elseif FWEConfigSneakMsg == 2 ; immersive Con_SetGameSetting sSneakCaution "....." Con_SetGameSetting sSneakDanger "..... " Con_SetGameSetting sSneakDetected "..... " Con_SetGameSetting sSneakHidden "..... " endif Link to comment Share on other sites More sharing options...
LookoutPoint Posted December 3, 2012 Author Share Posted December 3, 2012 Hello, thanks for the info!But I have one last problem.When I edit the Script in FO3Edit I only change the uncompiled SCTX and not the compiled SCDA. So Ingame there won't be any change.GECK doesn't let me save the script because of Error-Boxes. I tried to compile the script via TESSnip but there appears an error, too."There were compilation errors: 662: Unrecognised escape sequence" How can I recompile the edited script? Link to comment Share on other sites More sharing options...
blove Posted December 3, 2012 Share Posted December 3, 2012 Are you running a FOSE enabled GECK? Your GECK shortcut should look like: "D:\Program Files (x86)\Bethesda Softworks\Fallout 3\fose_loader.exe" -editor FO3Edit can edit source but not compile and I had no idea that TESSnip even had a compiler. Link to comment Share on other sites More sharing options...
LookoutPoint Posted December 3, 2012 Author Share Posted December 3, 2012 aahhh perfect! :)Everything works fine now! Many thanks! Link to comment Share on other sites More sharing options...
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