thrax7545 Posted January 29, 2020 Share Posted January 29, 2020 Sorry if the answer to this is obvious, I just couldn't seem to figure it out.I want to force a .pex to run in game. Can I do that with a console command? Link to comment Share on other sites More sharing options...
SKKmods Posted January 29, 2020 Share Posted January 29, 2020 Yes if you know what type of script object it extends and the parameters you can call a script function from the console; Global Script [ cgf "SKK_GlobalUtility.GetActorInfo" ] Quest Script [ cqf SKK_REM "SKK_REMControlScript.SpawnCleanup" ] Actor Script [ 00002f1f.cf "Actor.SwitchToPowerArmor" None ] ObjectReference Script [ 00050976.cf "ObjectReference.AttachModToInventoryItem" 00215CE3 00154ad8 ] Learn more here https://fallout.fandom.com/wiki/Fallout_4_console_commands Link to comment Share on other sites More sharing options...
thrax7545 Posted January 29, 2020 Author Share Posted January 29, 2020 (edited) Word. I'm trying to get SKE to inject it's settlement menu (after borking my settlement menus then mostly fixing them) and for whatever reason the install chem is nowhere to be found (and I don't see it in the .esp). The script is in the folder though, so I was thinking I could force it to run from the console. I unfortunately have an inordinate number of mods loaded that cause me any number of conflicts I have to resolve myself. I'm usually pretty good at eventually fixing it (this modding is a game of it's own, aint it?), but this is a new problem, and clearly requires further investigation. Thanks for the info SKK. If any one knows how to tinker with a script it's you.I'll look into it further. Edited January 29, 2020 by thrax7545 Link to comment Share on other sites More sharing options...
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