thefinn Posted November 19, 2012 Share Posted November 19, 2012 2 bits of information I'd really love with regards to the CK. How can I make an NPC move between cells as part of an AI package ? The other is - has anyone noticed a place in the game where one can query which houses the player owns currently ? Including both hearthfire and vanilla ? I'm basically creating some hirelings that can be sent to guard the players' home (only) and I want them to work in shifts (move in and out of the house). I have set up a test NPC hireling - all the normal hireling dialogue seem to work so far - but cannot make him walk into the bannered mare at 6pm and come back out at 8am. (Have tried several ways including move to cell, and move to specified location). Although the Default Sandbox AI Package works fine, so I know it is working on Bethesda's end ;) Any help with these things appreciated. Link to comment Share on other sites More sharing options...
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