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Actors explained


HMTKSteve

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The enc (encounter) is the base, which populate the leveled lists.

A lvl(enemy) grows (stats, perks, equipment) with the Players level.

A lvl(enemy)aggro is a lvl(enemy) with a specified aggression radius.

 

So a lvlRaiderAggro512 starts combat, when the player falls below 512 units.

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The sequence for producing leveled actors using base game naming conventions is Enc actor > LChar levellist templates > lvl actor templates > lvl actor tweaks.

 

Example look at EncRaider01Template> LCharRaider > lvlRaider > LvlRaiderAggro1536

 

Note: Setting the AI package aggro radius flag is similar to setting Actor Value aggression to 2.0 (very aggressive) they attack NEUTRALS on sight. This catches a lot of people out.

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Ah! Now I see why my Aggressive npcs attack neutrals, they have an aggro radius. Thank you!

 

Which is why quality spawning mods need carefully consider hostility settings (faction relations, aggression, aggro radius) to avoid their spawns wiping out innocent actors the active uGrids. Something that spawn multipliers then happily f*#@ up.

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