HMTKSteve Posted January 30, 2020 Share Posted January 30, 2020 I have been scouring Google to find an answer and I have come up empty. I am hoping an experienced modder can make short work of this. What is the difference between lvl[enemy], lvl[enemy]aggro###, and enc[enemy]? Thank you Link to comment Share on other sites More sharing options...
markusm1000 Posted January 30, 2020 Share Posted January 30, 2020 The enc (encounter) is the base, which populate the leveled lists.A lvl(enemy) grows (stats, perks, equipment) with the Players level.A lvl(enemy)aggro is a lvl(enemy) with a specified aggression radius. So a lvlRaiderAggro512 starts combat, when the player falls below 512 units. Link to comment Share on other sites More sharing options...
SKKmods Posted January 30, 2020 Share Posted January 30, 2020 The sequence for producing leveled actors using base game naming conventions is Enc actor > LChar levellist templates > lvl actor templates > lvl actor tweaks. Example look at EncRaider01Template> LCharRaider > lvlRaider > LvlRaiderAggro1536 Note: Setting the AI package aggro radius flag is similar to setting Actor Value aggression to 2.0 (very aggressive) they attack NEUTRALS on sight. This catches a lot of people out. Link to comment Share on other sites More sharing options...
Tinuvia Posted January 30, 2020 Share Posted January 30, 2020 Note: Setting the AI package aggro radius flag is similar to setting Actor Value aggression to 2.0 (very aggressive) they attack NEUTRALS on sight. This catches a lot of people out.Ah! Now I see why my Aggressive npcs attack neutrals, they have an aggro radius. Thank you! Link to comment Share on other sites More sharing options...
SKKmods Posted January 30, 2020 Share Posted January 30, 2020 Ah! Now I see why my Aggressive npcs attack neutrals, they have an aggro radius. Thank you! Which is why quality spawning mods need carefully consider hostility settings (faction relations, aggression, aggro radius) to avoid their spawns wiping out innocent actors the active uGrids. Something that spawn multipliers then happily f*#@ up. Link to comment Share on other sites More sharing options...
HMTKSteve Posted January 30, 2020 Author Share Posted January 30, 2020 Thanks for the quick response! Link to comment Share on other sites More sharing options...
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