JanusForbeare Posted November 19, 2012 Share Posted November 19, 2012 The title pretty much says it all. I'm about to institute the beginning stages of Atvir's Relationship and Empathy variables, and I need to know if globals can be negative before I set their initial values. The CK wiki doesn't have an answer for me... do any of you? Link to comment Share on other sites More sharing options...
VenusM Posted December 7, 2012 Share Posted December 7, 2012 i really dont know but i think the most negative one has to be "0" like in morrowind, considering that oblivion, fallout and skyrim seems to have a very similar engine maybe it work the same but in skyrim for example if you take a side in the war some npc dont ever talk to you good again i think your best bet is to explore the variables of an npc like Eorlund Gray-Mane in the CK Link to comment Share on other sites More sharing options...
ArronDominion Posted December 8, 2012 Share Posted December 8, 2012 My impression of Global are that they only accept positive integers. You can try placing a negative into a global, then print it out with a Debug.Trace(globalhere, 0), and see if you have a negative value. Link to comment Share on other sites More sharing options...
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