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Dx10/11 Effects in Skyrim


Oblivious12

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  • 6 months later...

If you can rewrite the graphical portion the gameengine, do it. CreationEngine does NOT support DX10/11.

Oh and if you're going to do it, please send the decoded source of the game to the SKSE team...

 

Seriously:

I think it would be possible to do via an SKSE like launcher, but your game would freeze to death or maybe with 2 Radeon 7990 in CrossFire, some GBs of RAMDisc for your game and the strongest APU to be found (launcher made to run on 64-bit) it would be possible to get constant 20 FpS. The problem is that you need to load all DX11 and DX9 stuff, then remove the DX9 stuff all of this at runtime!

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you sir are an idiot

Who's an idiot?

 

If you can rewrite the graphical portion the gameengine, do it. CreationEngine does NOT support DX10/11.

Oh and if you're going to do it, please send the decoded source of the game to the SKSE team...

 

Seriously:

I think it would be possible to do via an SKSE like launcher, but your game would freeze to death or maybe with 2 Radeon 7990 in CrossFire, some GBs of RAMDisc for your game and the strongest APU to be found (launcher made to run on 64-bit) it would be possible to get constant 20 FpS. The problem is that you need to load all DX11 and DX9 stuff, then remove the DX9 stuff all of this at runtime!

Creation Engine does support them, they are just not used in Skyrim. Even then, what would be the point?

 

It's not like you can just switch it on and BOOM! - UBER CRYSIS GRAFIX MELT YER COMPUTER FTW. Putting aside the millions of potential errors and whatnot, it would look exactly the same as now unless someone then went on to re-work all the effects and take advantage of DX11's extra features. Which is not realistically possible without the full SDK(we will never be given access to that, and I mean never).

 

Also, DX11 theoretically runs faster than DX9. Depends how many DX11 features are being used though, of course. Use lots of fancy stuff and obviously it will run slower than the console-friendly DX9 visuals lol

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  • 2 weeks later...

While you're at it, please implement native stereoscopic 3D and convert the game to 64 bit. Tx.

Edit: oh, and please add TressFX hair.

Edited by steve40
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