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Robert's Male Body Replacer V4 glitch


Lavoisier

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After more than a year, I'm back playing Oblivion (since I like this better than Fallout 3), and update/download new mods.

 

I haven't use Robert's Male Body Replacer before, and when I did use it, I experienced some glitch that seems rarely happen to other users .

 

Currently I'm using Robert's Male Body Replacer V4 (nude version, average build) and Exnem/HGEC Female Body Replacer Nude v.1.1 (no .esp) as active mods

 

The glitch: :confused:

1. When creating new character (any race), the character appears in cell with invisible upper body.

2. A lot of male NPCs have invisible upper and lower body.

3. Only happens to male character and NPCs

 

Upon further inspections, the glitch seems to happen related to the clothing he currently used, like the Sack Cloth (default for new character), Burgundy Linen Shirt and pants, Huntsman Shirt and pants, etc, which is all 'vanilla' clothing. Once you remove the clothing, the body appears as intended.

 

So my current guess is that the mod (nude version) doesn't mesh well with some Oblivion's vanilla clothing.

 

Is there a way to fix this? :huh: Any help would be appreciated :thanks:

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This will definitely happen when there are missing textures for clothes on bodies. It is the only instance in which I have witnessed what is being described.

 

With that said, have you altered your Oblivion textures BSA in any way? Do you have any clothing replacer mods or did you need to use BSA alteration or redirection in order to get your body mod to work? (or any form of ArchiveInvalidation)

 

If you can answer yes to any of the above questions, it is possible that your problem has somthing to do with that.

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Invisible Vanilla clothing is a commonly known issue when using Robert's Male bodies. I couldn't yet gather any information as for why it is invisible, but the cause is rather simple and easy to fix.

As a matter of fact in Oblivion your body comes with your clothes. It doesn't matter the slightest which body mod you're using, when you're wearing Vanilla items you will have a Vanilla body mesh underneath.

The skin texture however is assigned per race, no matter what mesh is currently trying to use it. Of course Robert's mod makes it so its own textures with their unique layout are used for the races. However, those will not work properly on Vanilla body meshes. Apart from the texture layout not matching and weird skin sections being at off places on the body due to this, this becoming invisible thing also seems to be quite common, although yet still unexplained.

 

Anyways, the easy fix is to make sure you're not using any Vanilla body meshes anymore, by always using the proper Stock Clothing and Armor Replacers for your respective body mods.

Strangely it was always missed in the documentation of body mods, but those are actually far away from "optional". Just consider a custom race with no texture support for Vanilla... it will be completely purple or pitch black or invisible (the game engine seems to decide this very unreliably) when wearing items from the original game.

 

As for the invisible underwear I can "see" in this screenshot, make sure the textures it's pointing to are actually at their proper place. There were some changes between Robert's V3, V4 and V5 and mixing up their meshes and textures can lead to this result. And here you see an example of the unreliability of the game engine's choice of error indicators mentioned above. Usually "missing textures", indicated by purple meshes, has priority over "missing normalmaps" (".._n.dds"), indicated by either pitch black meshes or completely invisible ones (somehow depending on the slot the item is worn in and some other factors yet unknown to me in detail), but as you can see this is not "always" the case.

Edited by DrakeTheDragon
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