cursedlife1126 Posted November 22, 2008 Share Posted November 22, 2008 First off, please keep in mind that I am new to modding. I need a simple step by step process on how to compile my many, many mods. I need to know how large I can make a compilation without harming the game/fps, et cetra. I've seen people do it and for the life of me I can't get a straight answer from any source I've searched. I'm on my knees begging... Please help me learn how to compile mods that aren't in a bsa or obmm format. Basically, I want to turn 200+ esp based mods into a few. Link to comment Share on other sites More sharing options...
bben46 Posted November 22, 2008 Share Posted November 22, 2008 The reason you can't get a 'straight' answer is there is no simple answer. Every set of mods is different, every system is different. Plus, just combining a mod with others is not going to make it work better. If a mod causes a lower FPS when run by itself, it will cause the same loss of FPS when combined with others. Combining mods is a try it and see if it works kind of thing. If it doesn't work, then change the mods and try again. I can't remember seeing any compilation of combined mods greater than about a dozen. And all of these were small mods that added a single object into the game. If you succeed, please post what you did so others can benefit. One problem with combining a large number of mods is what do you do when an update to one mod comes out? To include the update you would have to redo the entire thing. Instead of one huge combined mod, I suggest a series of smaller combined mods. Possibly group them by function. Such as armor, weapons, houses. The best tool we have for combining mods (in my opinion) is Tes4geko. Link to comment Share on other sites More sharing options...
cursedlife1126 Posted November 22, 2008 Author Share Posted November 22, 2008 I attempted to use the program you mentioned but the readme and other sources left me in the dark because, as I said, I'm new to modding. They never spoke about how to combine mods clearly enough for me to understand. I'm missing huge pieces of information. Examples of what I want to do; Create the file needed from a mod that's only in manual install form with an esp that would allow for the above mentioned program to compile several of the esp manual installs together. Combine two or more obmm mods into one. Personally, If I were able to create just a small compilation which combined a mere six or less mods I'd jump for joy. I'm trying to combine many of my single cloth/armor mods into a single package to free up space. Link to comment Share on other sites More sharing options...
us2china2 Posted November 22, 2008 Share Posted November 22, 2008 I attempted to use the program you mentioned but the readme and other sources left me in the dark because, as I said, I'm new to modding. They never spoke about how to combine mods clearly enough for me to understand. I'm missing huge pieces of information. Examples of what I want to do; Create the file needed from a mod that's only in manual install form with an esp that would allow for the above mentioned program to compile several of the esp manual installs together. Combine two or more obmm mods into one. Personally, If I were able to create just a small compilation which combined a mere six or less mods I'd jump for joy. I'm trying to combine many of my single cloth/armor mods into a single package to free up space. I combined two mods I wrote today and the new mod seems to work fine. Know that only one of these mods had new textures/nifs, and that I am also new to modding. I just used the CS. Under the file menu is a "Tools" option, and the first tool is for combining mods. That said, I'll check back here to see what problems with using this method people point out. It seems to have worked fine. To do six mods, you'd just need to load them all in the CS and save the lot as one new file. <Edit> As I said, I'm also new to modding. I seems that others have had problems with the method I used today. I just figures... anyway, the utility of choice seems to be TES4Gecko which is now in version 15.1 and available as soon as my download finishes *here*. If the learning curve is steep, which it probably is, you can always ask questions *here*. Best of luck! Link to comment Share on other sites More sharing options...
dezdimona Posted November 22, 2008 Share Posted November 22, 2008 *baby* steps, omg 200 plus!!!!! I started off small till I got the hang of it,you jumped in with both feet.As Bben said you have your work cut out for you and I hope you have success! Link to comment Share on other sites More sharing options...
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