ThisLamer Posted November 30, 2008 Share Posted November 30, 2008 Dogmeat Whistle. Left click makes him come running to you. Right click changes his mode. Passive, defense, offense. His AI right now is basically in offense mode, which means he'll attack anything he sees if they're hostile (but not necessarily attacking you) Or hell, make it a generic companion whistle, jericho can be thick too. Link to comment Share on other sites More sharing options...
TerminusPrime Posted December 1, 2008 Share Posted December 1, 2008 A Fallout Tactics mod. Link to comment Share on other sites More sharing options...
Smosh Posted December 1, 2008 Share Posted December 1, 2008 I'm hoping for some scripts to vary the enemy levels a lot more. I'm at that stage now in the game now where all Raiders seem to be carrying Chinese Assault rifles or the Mutants all have Mini Guns and shoot them with an accuracy beyond belief. Bethesda seem to have in innate knack of making me not want to level up (vanilla Oblivion anyone?) :wallbash: I'm not against difficult enemies I just hate them all to be at around the same level as me. So basically my call is for more diversity, an Oscuro's Oblivion Overhaul for Fallout :thumbsup: Link to comment Share on other sites More sharing options...
lukestonehm Posted December 2, 2008 Author Share Posted December 2, 2008 What we really need is a mod that makes many more raiders and animals and other things like that Link to comment Share on other sites More sharing options...
dra6o0n Posted December 3, 2008 Share Posted December 3, 2008 Less random raider and animal popping up in front of you and easily noticing you and becoming hostile before you get to choose to pick them off using stealth. Encounters with monsters and npcs should be more location based and less from player's position. Link to comment Share on other sites More sharing options...
heracy00 Posted December 4, 2008 Share Posted December 4, 2008 Giddyup Buttercup. Nuff said. Link to comment Share on other sites More sharing options...
UnholyShadow Posted December 4, 2008 Share Posted December 4, 2008 That would be pretty cool. It could add a factory that made them, and at the end you could find one that you could repair if you had high enough repair and science skills. Link to comment Share on other sites More sharing options...
Axel Kane Posted December 5, 2008 Share Posted December 5, 2008 A mod that converts Dogmeat to "Blood", including telepathic speech, from "A Boy and His Dog". Link to comment Share on other sites More sharing options...
Kurupt52 Posted December 6, 2008 Share Posted December 6, 2008 more uniqness in chars, npc and pc alike would be awesome, armor, clothing, weps.. the whole shibang. Probably my most female dog in the game is everyone seems soo.. generic. But then again im all about uniquness, and im soo use to Oblivion mods, with the amount of changes to the game that have been done, to give it a more vibrant look and feel.. kinda hoping that happens here in FO3. But who knows, with all the modders out today, im sure you guys will come up with some awesome ideas. Link to comment Share on other sites More sharing options...
CalibanX Posted December 7, 2008 Share Posted December 7, 2008 I'd like to see new armors. Currently, i can't see any reason to use any armor other than the Talon Merc Armor. I like the looks of the other armors in the game, but are functionally useless by comparrison. I'd also like to see more people living in the cities and settlements and more creatures out in the wastes. Also, having more things to spend money on would be fun too. Link to comment Share on other sites More sharing options...
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