JerisEnigma Posted February 2, 2020 Share Posted February 2, 2020 I'm trying to add "save points" via an activator, however, I cannot for the life of me find the keywords/scripts necessary to initiate a save. Searching any combination of 'ck' & 'save' shows nothing but pages of people trying to save their mod... not coding something IN the ck. There are a few places in the game where it hard saves once you walk past them (so a physical marker, not quest scripting), so I know it's doable, but like I said I can't code it properly and searching feels impossible. Examples: The last room when you're looking for Karliah & he top of the stairs outside The Caller's door. Help? Link to comment Share on other sites More sharing options...
SurfsideNaturals Posted February 2, 2020 Share Posted February 2, 2020 Event OnActivate(ObjectReference akActionRef) If akActionRef == game.getplayer() Game.RequestSave() ;or ;Game.RequestAutoSave() EndIf EndEvent https://www.creationkit.com/index.php?title=Game_Script Link to comment Share on other sites More sharing options...
JerisEnigma Posted February 4, 2020 Author Share Posted February 4, 2020 (edited) Event OnActivate(ObjectReference akActionRef) If akActionRef == game.getplayer() Game.RequestSave() ;or ;Game.RequestAutoSave() EndIf EndEvent https://www.creationkit.com/index.php?title=Game_Script EDIT: I'm a dum-dum; THIS was the working script. Thanks so much! Dat link tho... was exactly what I was looking for when Google failed me. Bookmarked! orz Edited February 4, 2020 by JerisEnigma Link to comment Share on other sites More sharing options...
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