kodaxmax Posted February 5, 2020 Share Posted February 5, 2020 I've made A custom NPC Follower which is supposed to be moved to/spawned nest to the player upon equipping the Masque of Clavicus Vile. It summons him fine, but on repeated use it spawns a copy instead of moving the original. Scriptname DBFSummonBarbas extends ObjectReference ActorBase Property Barbas Auto Event OnEquipped(Actor akActor) If (akActor == Game.GetPlayer()) Enable(Barbas) Actor PlayerRef = Game.GetPlayer() Game.GetPlayer().PlaceActorAtMe(Barbas) EndIf EndEvent I tried the MoveTo function listed here https://www.creationkit.com/index.php?title=MoveTo_-_ObjectReference and here https://www.creationkit.com/index.php?title=MoveTo. But despite being listed twice on the official documentation "MoveTo is not a function or does not exist" according to the papyrus compiler using; Barbas.MoveTo(PlayerRef) Edit: apologies for using the wrong Sub-forum, im not sure if i can delete this but i created a duplicate post in a more apropriate one here https://forums.nexusmods.com/index.php?/topic/8381548-spawn-unique-npc-without-creating-duplicates/. Moderators have full permission to delete or alter this one. Link to comment Share on other sites More sharing options...
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