SKKmods Posted February 15, 2020 Author Share Posted February 15, 2020 The issue is when VFT Vertibird Fast Travel is enabled with keyword isVertibirdFastTravel to pick points on the map as travel targets, the lower level game engine takes over and the vertibird actor stops using AI packages visible to the script system. Test: If all packages are stripped off, the actor reports using "default package" that has no travel destination during VFT. If control is subverted back to the script system by removing isVertibirdFastTravel keyword and resetting AI, the vertibird actor will mostly do what is asked, then sometimes randomly do its own thing. I infer that the game system is trying to assert control to finish its VFT mission on a failsafe trigger or timer. Link to comment Share on other sites More sharing options...
niston Posted February 16, 2020 Share Posted February 16, 2020 Some sort of timeout seems to exist. I observed in Nukaworld that sometimes, Vertibirds can seemingly not path to where I have dropped a flare. They then simply appear at the landing spot, out of thin air, after some time. Link to comment Share on other sites More sharing options...
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