roweisopirus Posted November 22, 2012 Share Posted November 22, 2012 Ghostbusters, I know that name alone means so much. Tho to myself personally was a great childhood series. I'm personally not that good with the skill behind building mods at all. So I thought I'd dig around and ask for some of you who are interested in the Ghostbuster's title that could help work up a new equipment/weapon mod. Ghostbuster's uniform, Proton Pack (backpack), Proton Gun, and PKE Meter. I personally don't see how a Ghost Trap would work unless a full blown Firehouse with basement Containment Unit was built with it (if that's the case, gotta have that buzzer alarm from the first movie and a working slide down pole). Ghostbuster's uniform idea was the few color picks seen, blue, light tan, tan, brown, and the animated pink. Boosts Energy Weapons, Boosts recharge rate of Proton Energy, and Doubles PKE Meter's range limit. It's a good material cloth, but I'd think the DR would still be poor with at least some high HP value. Proton Pack idea was based on the Backpack mod giving a new back slot. Proton Pack could top 1,000 Proton Energy and yet it's a self recharge system with so much per second... play on video game version for XBox 360 or PS3, add a 'reload' that gives a quick short boost to recharge speed as it rapid cools/charges up. 1,000 energy max, recharge 10 energy per second passively, but 100 per second for 3 seconds on 'reload' trigger. I've never seen or read any attack that could pierce the Proton Pack, but this is Fallout series... so maybe a heavy metal armor like DR with crazy high HP. Proton Gun idea is that you register at 0 Proton Energy until that Proton Pack is equipped and allowed to charge up (shouldn't take too long still). Proton fire rate is 50 Proton Energy per second, still high tech energy damage but should be very high damage... however, HORRIBLE Accuracy as it's well known that beam waves all over the place. VATS attack at 20ap per lock, mildly boosts aim, but capture streams the attack constant for continued damage in VATS only if it hits. Proton Gun itself was shown as breaking before but it was so rare that it ever happened, I'd think the condition value would be very high as well. PKE Meter could be used in 2 modes, enemy detection and radiation detection. PKE would equip like a weapon but given you don't attack with it, it's condition shouldn't ever go down, tho for sake of argument of people shooting it, it's still a very high tech device and should be able to a mildly high value there. PKE is more fun with the mod 'no enemies on radar' keeping it blank of warnings so the PKE could fill this in. Has a great range base, but with Proton Pack it doubles to be very amazing. It's the Hot/Cold game. Point it where an enemy is... if in range it'll start to trigger and as you get closer or point better to the right direction, yea it really lights up. Switching modes use 'reload' function. Simple toggle between the two really. Radiation detection works the same way, right direction, distance triggers how much it's going off... helps warn you of larger concentrations of Radiation, not all of us have the Rad Resistance perk or Radiation suit. Great for the RP aspect tho. Fun reminder, Night Vision goggles could work amazingly with this Ghostbuster set. Optional idea is more for the Good-Guy incline types... enemy is weak, let's clean house. Use the ghost trap to 'Trap' the enemies, but you only can carry 3 Traps at a time as that's all you'll get. Limited weapon count helps control the RP aspect and degree challenge this plot idea would be. Idea is, it's a weapon again, high tech great condition values, but here's how this one works: Equipping it is fine, you might see a great close up on it with first person view. Throwing the trap is normal attack... it'll start sliding out up to 15m away, I missed, no worries, reload button pulls it back quickly to try again. Once out there, press attack again to 'Open the Trap'. The enemy (one only), starts to get very slow but won't get trapped. Here is the challenge mark... 75% of VATS must be used. If you mange to make the % given, as it normally is going to be very high if they are right on top of it, modified by perception, perks for Energy Weapons, perks for VATS, and your personal skill level with Energy Weapons... so if you manage to make it, the enemy get sucked in, trap will close, maybe a shocking element and the cute red flashing light and sound. Reload to pull it back, you'll get the Ghost Trap (Full) now. Take the trap back home to Containment unit, drop it into storage through menu that'll trade you the full traps for normal ones... get normal EXP for killing it, even tho you didn't, and +1 good Karma push for enemies lv.1-10... +2 good Karma for enemies 11-20... +3 good Karma for enemies lv.21+. Now I know what you darker sides are thinking, where's our goodies of this miss goodie goodie. Okay your on. Dark Ghostbuster Uniform, trap good guys and earn evil karma at the previous suggestion for good in turn for eternally damning their beings within a void of the containment unit, sound fair? So yes, this idea is going to prospect BOTH good and evil sides of the Fallout 3 Karma scales. --- ---- --- ---- --- It's a crazy idea I thought of in my time of playing Fallout 3, and yet my personal love for the Ghostbusters title. Modders reading this, skilled people of this trade, other's that enjoy the title... please, please let me know what you think of this idea... if it'll be possible to build as a new mod, or maybe come together here and help plan this out better or missed details. In all honesty, having a working Ecto-1f would be amazing, even IF it's only activating it's double blue lights and siren... inside joke there, 1f... 1st Fall Out Ecto. XD Anyways, thanks for taking your time to read over this idea, suggestion, Request... Please let me know if someone, or more is willing to help band together to establish this installment and new concept of RP/Design to the Fallout 3 game. As always... Game On bothers and sisters of the digital world! https://www.youtube.com/watch?v=OiC5_qROyMw Link to comment Share on other sites More sharing options...
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