PossumAttacks Posted November 22, 2012 Share Posted November 22, 2012 Hi, has anyone encountered this? I'm on my second game, using Warspace Extension, and on second wave. I love the mod and am having a more enjoyable game than the first time. However I'm at about July and have hit a game breaking glitch - every time I load a game or complete a mission, my scientist count goes to zero. This obviously makes the game unplayable. Suggestions?? Link to comment Share on other sites More sharing options...
BlackAlpha Posted November 22, 2012 Share Posted November 22, 2012 1. Try to install the latest version of the mod again. Then load up an older savegame and try again. 2. Does this happen everytime you complete a mission or only late into the game? 3. How many scientists do you have before that bug happens? 4. What game version are you using? Link to comment Share on other sites More sharing options...
PossumAttacks Posted November 22, 2012 Author Share Posted November 22, 2012 1. Try to install the latest version of the mod again. Then load up an older savegame and try again. 2. Does this happen everytime you complete a mission or only late into the game? 3. How many scientists do you have before that bug happens? 4. What game version are you using? As I said I've made it to July. Just researched the firestorm. I'm on the latest version of the mod and the latest update to xcom. I think I had about 50 scientists. It happens every time NOW, but previously was not a problem. Link to comment Share on other sites More sharing options...
PossumAttacks Posted November 22, 2012 Author Share Posted November 22, 2012 [Ah belay that I was on 1.42 of the mod, the latest version is 1.50. If I install this version, wont this invalidate my save anyway? Link to comment Share on other sites More sharing options...
BlackAlpha Posted November 22, 2012 Share Posted November 22, 2012 (edited) [Ah belay that I was on 1.42 of the mod, the latest version is 1.50. If I install this version, wont this invalidate my save anyway? Yes. I think it's a game bug because the mod doesn't touch the number of scientists. I'm guessing something got corrupt in your savegame, but I'm not sure. Restarting the campaign might solve it. Loading an older savegame where you didn't have this bug might also solve it. Edited November 22, 2012 by BlackAlpha Link to comment Share on other sites More sharing options...
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